+++ TRANSMISSION BEGINS +++
--- INITIATING BATTLE PROTOCOLS ---
++ Acting officer Sgt. Naxos, in place of Lt. Proctus field report ++
Mission: Annihalation, Deployment: Dawn of War
Imperial guard force (slightly changed from my tourney force...):
Company Command Squad with 2x plasmagun, plasma pistol, power sword, vox and medipack
Veterans 3x melta gun, demolitions, chimera
Veterans 3x plasma gun and power sword, grenadiers, chimera
PCS with 3x flamer, officer with plasma pistol, power weapon and meltabombs, + 1 normal guardsman (ride in vendetta)
IS with autocannon, nade launcher vox
IS with autocannon, nade launcher vox
Heavy weapon squad with missile launchers
Vendetta
Hellhound
Leman Russ Vanquisher with lascannon
Leman Russ Executioner with plasma sponsons
Leman Russ Eradicator
Salamanders (with BA + ultra reinforcements ;)) :
Captain with power sword and storm bolter
Honour guard (3) with power weapons, and boltguns and a champion thrown in I think
Terminators (5) with assault cannon
Dreadnought with twin las and heavy flamer
Tactical Squad with missile launcher, meltagun and power fist in drop pod
Tactical Squad with missile launcher, meltagun in drop pod
Scout squad (8) 4 with snipers, 3 with boltguns and 1 with missile launcher
Land speeder with multimelta and typhoon missile
Land speeder with heavy bolter and typhoon missile
Land speeder with multi-melta and heavy bolter
We originally rolled for capture and control, spearhead but then decided to roll again cos we couldn't come to an agreement about another mission... Plan? He had rolled for turn 1 and to pick his side, and having deployed his scouts as far forward as possible (after some belated repositioning) and his command squad with captain in the corner, so I was left with 2 choices.
Choice 1: Refuse flank - probably in the bigger bunker on my half with my platoon starting in there... the problems with this were that he had deployed so far forward that I wouldn't have enough space to deploy my whole blob... and also most of his army was deepstriking so it would be kind of useless...
So I went with choice 2, deploying centrally with lots of avenues of fire, out in the open and with some space for tanks to rumble on behind, with CCS nearby and HWS in the smaller bunker. Vendetta with pcs inside outflanked and the rest would come in turn 1.
We originally rolled for capture and control, spearhead but then decided to roll again cos we couldn't come to an agreement about another mission... Plan? He had rolled for turn 1 and to pick his side, and having deployed his scouts as far forward as possible (after some belated repositioning) and his command squad with captain in the corner, so I was left with 2 choices.
Choice 1: Refuse flank - probably in the bigger bunker on my half with my platoon starting in there... the problems with this were that he had deployed so far forward that I wouldn't have enough space to deploy my whole blob... and also most of his army was deepstriking so it would be kind of useless...
So I went with choice 2, deploying centrally with lots of avenues of fire, out in the open and with some space for tanks to rumble on behind, with CCS nearby and HWS in the smaller bunker. Vendetta with pcs inside outflanked and the rest would come in turn 1.