On Sunday, Paul, Ilya and I all went to a 3000 point doubles tournament. You were allowed to go on your own and Paul and I went as a team with Blood Angels and Imperial Guard and Ilya was on his own with Orks. It wasn't going to be a big tournament with 11 players signed up originally but there were 8 of us altogether on the day.
Showing posts with label Apocalypse. Show all posts
Showing posts with label Apocalypse. Show all posts
4 December 2012
9 June 2012
Apocalypse batrep: Imperium and Orks vs Blood Angels and Nids
On Friday, we had another apocalypse match - this time I was with the ork player bringing my space marines and guard, sporting my trio of leman russ', a vindicator and the usual stuff. Unfortunately he didn't bring his squiggoth :( so there was a big dent in our offensive capabilities.
Mission was the standard apocalypse one (6 objectives), with some twists made up by yours truly. Each HQ choice that died, was left on the field and became an extra objective. Also one team member was the overall force commander and they got to secretly nominate one of their HQ's who would have a special ability. On the tyranid/blood angel side it was d3 poisoned ap5 blasts which could be shot in the line of sight of their leader (who we later found out to be Dante). On our team it was booby-trapping d3 building which could be scheduled in advance, one of which could be remotely detonated if in the los of our force commander (the weirdboy).
I had an evil plan so we bid thirty minutes for deployment, making sure that we went second. After a little persuading our strategic assets were careful planning and flank march. My thinking was to reserve our army and flank in turn 1 with a devastating alpha strike. However as they deployed, our enemies revealed minefields (the black dice) which did some damage to our plans as my ally was rather afraid of moving his forces through them (facepalm).
Because of this new development, and also as I had lost a little faith in our original plan, I deployed a lot more stuff than I originally intended to.
Labels:
Apocalypse,
Battle Reports,
Blood Angels,
Cadia,
Imperial Guard,
Orks,
Space marines,
Ultramarines
17 May 2012
BA + Orks vs Nids and Spesh Mahweens 3000pts
Hi, Da Warboss Gobzmeat here,
This is a bat rep from a while back. Enjoy!
| Horde of Orks attack some beasties |
| Loads of Orks surround a tervagon |
| Mephiston cuts his way through tens of nids |
| Mob trying to kill nid beasts |
| Two lone space marines charge the orks |
| Sanguinary Guard land behind the enemy lines and tycho takes on a swarm lord |
Labels:
Apocalypse,
Battle Reports,
Blood Angels,
Orks,
Space marines,
Tyranids,
Ultramarines
21 February 2012
APOCALYPSE: c.4000 pts Tyranids and Orks vs Imperium
So a few weeks ago we had this apocalypse match and now is the time to put it up. We used all sorts of terrain and basically it was Paul and myself vs two of Paul's friends. I brought along 1600 pts of guard (i.e. my most recent army minus the vendetta/valk and the chimeras) and some space marines (1 used about 400 points of which for this battle) and then Paul had his 2000pt Blood Angels army
Paul and I had a plan - we wanted to go second in order to be able to blast stuff as it moved out into the open and also to have last turn objective grabbing and also to be able to mirror their deployment as we (or at least I) had not played against them before. Unfortunately because the table wasnt't quite 4' wide, our deployment plans were not so successful due to lack of space but we basically put our main fire on our right flank and some distracting mobile elements on the left.
| Xenos deployment... not much else to say really |
Labels:
Apocalypse,
Battle Reports,
Blood Angels,
Cadia,
Imperial Guard,
Orks,
Space marines,
Tyranids,
Ultramarines
15 April 2011
Apocalypse battle: Eldar and Orks vs Imperium
SO here it is after being long promised. What I'll do is take you through the pics and a add a little story to it. My secret mission was to have a unit in each building :( - might have to change that cos it's a bit difficult. Oh and it was a 5,750 point battle. My list was so long that I just can't be bothered to write everything I included here, sorry folks. You can also see this as the end to our R2G campaign. Also blogger has been playing up so it all got kinda jumbled :(.
The battered 301st Cadian regiment had been fighting to keep control of the planet for many years now, and their ranks had been thinned down to a under-armed and under-equipped platoon with just three leman russes left of their numerous tank companies and a hellhound.
Not to worry, for warriors of the Salamanders legion and the mighty Ultramarines had arrived to join the fray. Unfortunately the Blood angels sent to reinforce the defence of the last hive city (read: I ran out of points :( ).
Fortunately for the Imperium a defense line was hastily constructed, for otherwise nothing would have stopped the combined power of the THREE opposing super-heavies. Somehow by chance a hellhammer was brought out of servicing by the adeptus mechanicus and was there to join the battle-line.
The tide of Orks surged forward, as aspect warriors nimbly skipped around them and dropped out of the skies. A barrage commenced, throwing astartes bodies and tanks into the air along the Imperial defense line. The Imperium, stalwart as a rock responded by sending forth the two land raiders and calling in an orbital bombardment, killing a few squads of dire avengers and damaging the Skullhamma.
Once again the ork warcry was taken up and a stompa destroyed the hellhammer, but it could have been much worse if not for the defense line :)
Imperial reserves finally rumbled on blasting away and seriously damaging the Stompa (taking away 3 out of 4 structure points). Along the battle-line rag-tag counter-attacks were made and a few more astartes dropped out of the sky amongst the enemy lines.
The orks and eldar kept coming, but began losing their control of the field, with many of their super-heavies damaged in some way or another.
Imperial forces swept forward stealing objectives from under xenos noses with the game ending 1-1. Then Paul revealed completion of his secret objective - destroying a super-heavy. Player X (my team) rolled on their secret objective (sacred ground) but failed to get a 5+, leaving the xenos with a minor victory.
The tides of orks had overrun the last defense before the hive but the Imperium's efforts may have stalled their advance enough to survive the defense of the last hive city.
There were more pics but I cant find them for some reason... which is strange cos I take a few of my vanquisher aiming at the stomping for example, and others ...
Labels:
Apocalypse,
Battle Reports,
Cadia,
Eldar,
Imperial Guard,
Salamanders,
Space marines,
Ultramarines
4 April 2011
Secret Objectives for Apocalypse
I've been thinking up some secret objectives for an upcoming game of apocalypse, just thought I'd share them here:
Secret Objective - VIP Target 1 pt
There is an important enemy commander on the battlefield, you must eradicate him in order to destroy the opposition’s morale and prevent further resistance…
Kill the enemy commander worth the most points
Secret Objective – Destruction of Enemy Personnel 1 pt
Destroying the enemy’s ability to consolidate ground is more important than capturing objectives, we must crush all forces capable of holding our objectives…
Destroy (or force to flee) all enemy troops choices
Secret Objective – SuperHeavies 1 pt
Powerful enemy forces have been harrying us since the outbreak of war, we must begin destroying their God-Machines and cripple their attacking their attacking power…
Destroy an enemy SuperHeavy
Secret Objective – Control the Field 1 pt
Controlling the battlefield is the way to win battles, your mission is to have unit in each strategic point on the battlefield, with commanding views to allow our forces to rain death on our enemies…
Have a unit in each building on the battlefield
Secret Objective – Maneuverability 1 pt
Maneuverability is the key to war, we must destroy all enemy vehicles and stop them from being able to move onto the next location which will give us time to later encircle and destroy our foes once and for all…
Destroy all enemy vehicles
Secret Objective – Holy Ground 1 pt
Ancient Relics are often found on mighty battlefields, could we be lucky enough to be standing on holy ground? Look around carefully, some of the things we are fighting for may be more important than they seem…
At the end of the game roll a die for each objective your side controls, on a 5 you have found a hidden relic of our peoples and taken it away to safety.
Secret Objective – Newbie 1 pt
A new warrior called ‘Bob’ has joined your forces, it is your duty to ensure he survives his first engagement – good luck…
Nominate one model in a standard troop unit (write it down on paper). He is called ‘Bob’, who has been newly recruited into the army, he must survive this battle.
28 February 2011
Battlewagon update and the greatness of Apocalypse
Hi, Paul speaking,
Some time ago I played in an apocalypse match and got the chance to use my new battlewagon. It was a fun game, and really demonstrated the goodness of apocalypse.
It was a friendly game with orks vs space marines and nids. The nid and the sm player weren't allowed to communicate because of racial difference. The mission was for the orks to keep hold of an imperial prisoner held in a force fieldwhile the sm were trying to recover him and the nids were simply trying to eat him.
Unfortunately the battlewagon was quickly immobilised and wrecked by Hive Tyrant, before it got to use it's spiky dozer-blade thing at the front. In this game it was a fight on all sides, ended with a tervigon tunneling in through the ground to get next to the forcefield, destroying the force-field and simply munching up the imperial inside.
It was a good game, but another bad thing that happened, was that the guns on the wagon broke off halfway through the game - I would thoroughly recommend that they are magnetised, if anyone builds a battlewagon.
Stay tuned for more updates as the battlewagon gets magnetised.
Some time ago I played in an apocalypse match and got the chance to use my new battlewagon. It was a fun game, and really demonstrated the goodness of apocalypse.
It was a friendly game with orks vs space marines and nids. The nid and the sm player weren't allowed to communicate because of racial difference. The mission was for the orks to keep hold of an imperial prisoner held in a force fieldwhile the sm were trying to recover him and the nids were simply trying to eat him.
Unfortunately the battlewagon was quickly immobilised and wrecked by Hive Tyrant, before it got to use it's spiky dozer-blade thing at the front. In this game it was a fight on all sides, ended with a tervigon tunneling in through the ground to get next to the forcefield, destroying the force-field and simply munching up the imperial inside.
It was a good game, but another bad thing that happened, was that the guns on the wagon broke off halfway through the game - I would thoroughly recommend that they are magnetised, if anyone builds a battlewagon.
Stay tuned for more updates as the battlewagon gets magnetised.
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