Another 750 pt tournament with restrictions on identical units. I took the same list as last time. And surprisingly had a bit of a deja vu when I came up against the same eldar player and on pretty much the same table as last time in round 1! He had modified his list slightly to deal with Land Raiders a bit better:
5 Fire dragons
Falcon (maybe was a wave serpent)
5 dire avengers
5/6 swooping hawks
Quick break from tournament reports, and it was time to get in a match against Strohkopf who was testing his 1250 pt list for an upcoming tournament. Originally we were going to play 1850, so I planned to take a farsight bomb but since I didn't manage to fit everything into one case, instead I decided to take the opportunity to try an experimental list where I was combining several things that I had been looking at that would work in theory but needed some practice. It was also time to bust out my ebay bikes:
Chapter master, bike, shield eternal, power fist, meltabombs (think I even had an Auspex which I didn't use)
5 legion of the damned, meltagun, multi-melta
Dreadnought, multi-melta, heavy flamer, drop pod
5 bikes, 2x grav gun, + multi-melta attack bike (silly and I forgot the models as well, they're being proxied by broadside legs)
5 scouts, land speeder storm with heavy flamer
5 assault marines, 2x flamer, drop pod (proxied by kroot and firewarriors as I forgot to bring them as well having tried to stuff an 1850 point tau list into my case at the same time...)
British WW2 desert camo IG:
HQ1: CCS, Vox, Kurov's Aquila, Master of the ordnance, Chimera ML + HB HQ2: Coteaz HQ3: Ordo Xenos Inquisitor, Liber, Rad, Psycthroke nades, 3x Servo Skulls NF1: Commissar NF2: Ministorum Priest Troops1: Infantry Platoon PCS 3x IS, 3x SniperRifles, 3x LasCannons, 2x MeltaBombs, Vox Conscripts, 25 men Troops2: Infantry Platoon PCS, 4x Flamers, Taurox 3x IS, 3x AutoCannons, 3x GrenadeLaunchers, Vox, 2x meltaBombs HS1: Wyvern Fort: Aegis, Quad-gun
Mission we got was the emperor's will, with diagonal deployment (vanguard strike - see I've finally learn the names!). We both placed an objective in ruin close to the two table edges in what ended up being our deployment zones. AM got to pick sides and deploy first, making sure to spread out and give no space for any drop pods to land. Couple of servo skulls were planted around or near my dz. only the PCS with flamers in the taurox was in reserve. Coteaz is with the lascannon blob on my left, the inquisitor and priest are with the conscripts. Comissar is with the autocannon platoon on the right.
Coming into Game 3 I'm surprised to be matched against Paul with his new Orks and a list I gave him some advice on (thought that burnas with killsaws would be a good inclusion).
Hq2: Weird boy Ml 2
Elites1: Burna Boys 3 flamers, 2x killsaws
Troops1: Boys, rokki launcher
Troops2: Boys, rokkit launcher
Trukk extra armour rokkit
Trukk big shoota
Mission we get is relic. We decide to count the bastion as a 2 floor ruin that can be accessed from all sides with a difficult terrain roll of 3+ (if in btb). I get to pick sides, but Paul deploys and goes first. Warlord trait gives me the special jet pack move... Night is on turn 1.
My kroot are in outflank, crisis suits in deep strike, one squad of fire warriors in reserve.
Turn 1 everything comes forward. Flash gits and morkanaut unload into my poorly positioned broadsides killing one and wounding the commander. Thankfully I pass morale.
Game 2 was against a pretty mean necron list which had somehow managed to get wiped by a fairly straightforward spawn star crimson slaughter list:
Necron Lord on barge, with scythe, mind shackle scarabs and shenanigans
D-lord with scythe and stuff
2x 6 immortals
6 wraiths, couple of whip coils
Mission we got was big guns never tire I believe with 4 objectives. I got to deploy and go first. Can't remember my warlord trait. I decide to reserve my firewarriors and outflank my kroot, figuring I didn't need to give up first blood. Everything else started in cover (why??) and as far back as possible (not so much with the broadsides). Pathfinders scouted into the ruins.
Opponent deployed pretty much as far forward as possible with his main scary stuff opposite my riptide in the corner. Turn 1 I focus on his annihilation barge knowing the damage it can do and do 2 hps and stun it. Riptide shot scatters off it but hits and kills a wraith instead. Suits jump back. Riptide turns on reactor for strength 9?
Some more batreps that I'll slowly be putting up over the course of the next few weeks. First up an 1000 pt tournament report with same restrictions as last time (no double units except troops and some dedicated transports). Took the following Tau list:
Game 1 was against a tyranids army, against which I must admit I was quite eager to play my first match:
Hive tyrant, wings, upgrades
30(?) gaunts with adrenal glands(?), and/or toxin sacs
30 termagants also similarly upgraded
Mawloc/trygon (idk I'm bad with nids sorry)
Mission was purge, I got to deploy first and did so in such a way so as to theoretically minimise the amount of cover he get/his ability to hide is tyrant in particular so that on turn 1 I'd be able to give him a good pummelling.
Going into game 3, I've been hearing about some ork horde and a sm bike list that I could be versing. Unfortunately that's not actually what I come up against:
Astra militarum with imperial knight ally:
CCS, master of the ordnance, lascannon, camo
Veterans, camo, lascannon
Veterans, camo, lascannon
Imperial Knight (Errant?)
Mission is emperor's will. There's no night. Opponent's warlord gets relentless on warlord traits. I get stealth and move through cover ruins after which my opponent informs me that all these buildings bar one are not actually ruins.
So after game 1, I found myself paired up against another marine player:
Master of the forge with conversion Beamer and servitor pal
5 stern guard, melta, 3x combi-melta, plasma, drop pod with deathwind
5 tacticals with missile launcher
5 tacticals with missile launcher
Storm talon with sky hammer missiles
Big guns never tire 4 objectives. Placed in cover and centrally.
Won roll off to pick sides. Picked side with more terrain to give him less places to hide and make it harder for the pod to land somewhere safe. It would also minimise the strength of his conversion Beamer. I had first turn and planned to move into the centre and occupy the space hoping that the drop pod would miss it's mark. Snap shots killed the servitor and a couple of marines. Both squads passed leadership.