Showing posts with label 6th Edition. Show all posts
Showing posts with label 6th Edition. Show all posts

14 July 2014

Back from the dead (well not quite)

Very little gaming this year unfortunately, been busy with exams and such. Did manage to attend chiswick gaming club properly again as can be seen below and also performed woefully in a doubles tournament with my bro where we just took whatever we had painted. Before 6th came to an end I also managed to make a start on building some artillery that I won from IDIC's laser cut card giveaway as well as some pain tokens/objective markers.





Was going to try to attend an 1650 pt tournament in London called clash of the titans towards the end of 6th but in the end did not have time to spend two days of study leave to play 40k. I even managed to start painting/quick shading my tau contingent but sadly that is now useless as a result of the change to the allies system... Classic...





Honestly I don't think the posting is going to become any less sporadic any time soon due to a combination of 7th edition coming out and me not having a viable army as well as more exams and uni applications coming in September. 

Hopefully dark eldar will come out at about Christmas and I'll be able to get back into this hobby properly again.



8 January 2014

Dark Eldar vs Orks 1000 pts

From about 3 months ago now (early september was it??), but I'll do my best to reconstruct what happened.

Dark Eldar (something along the lines of):

Baron
Haemonculus with either a venom blade or a liquifier gun
3 trueborn, blasters, venom
3 wracks, venom
3 wracks, venom
3 wracks, venom
2 beastmasters, 5 khymerae (random terminators, kroot hounds), 2 razorwing flocks (th/ss termies)
6 reavers (testing them barebones)
Ravager

Wazdakka
Big mek with shokk attach gun (in bw with lootas)
Lots of bikers
Lootas in a battlewagon with lots of upgrades
10 gretchin
Skyshield



7 January 2014

Ovesa star vs blood angels 1250

Another batrep from ages ago, I persuaded Paul to try out his Blood Angels since he was bored of Daemons at this point, meanwhile I wanted to see what Ovesa-star was like and to try out farsight enclaves, especially all the special riptide stuff.

The 1250 pts lists:

Farsight
Ovesa
Riptide with ion accellerator and bling
Crisis suit with 2 marker drones
Crisis suit with 2 marker drones
Crisis suit with 2 marker drones (yes I know now I couldn't have done this)

Buff commander, can't remember what he had but I'm pretty sure it was just about everything that I could possibly put on him.
Kroot (outflank)
3 broadsides, someone may have had EWO or target lock
(Landing pad? - not sure if it was my fortification or just on the table)

Mephiston
Corbulo
Sternguard with combi-plas in a pod
Baal pred
Assault squad with meltagun
Assault squad with flamer
5 Sniper scouts with missile launcher
5 cc scouts (outflank)


6 January 2014

Workbench WIP - Baron, LR and Chapter Master on Bike

Just a quick update on what I built about a week ago now. First of all I got inspired to try and make a baron conversion. All he needs is a greenstuff cloak and I might kitbash his weapon to make it more menacing.  I quite like the bat-like look of his skyboard. It's a conversion based on a mix of a hellion skyboard, a reaver jetbike spare part and lots of spikey bits. I need to tidy up some of the joints though as they're a bit messy at the moment.



I also dug up an old captain and biker sergeant that Paul made probably about 5-6 years ago now. I swapped their backpacks, gave him a shield, cleaned him up and magnetised a powerfist so he can eventually get a thunderhammer/burning blade if I feel like it at some point. Also in the background is my old landraider which I continued fixing, this time by removing the assault cannons which shouldn't be there by tearing them off. I found some heavy bolters which were meant to be predator side sponsons and tried them but they look a little chunky so we'll see. In any case it's not crucial anymore since I'm not going to a 750pts tournament as planned for which I would have needed to have gotten this done.

5 January 2014

Daemons Update

Hi guys, Paul speaking. Long time no see yo. Basically the latest thing I've been up to is getting these Vargeists to use as Daemon prince stand ins upon my brother's suggestion. I actually really like them, they're way more awesome and detailed than the normal dps.

Also I finally got a chance to play the flying circus at a recent tournament with be'lakor, fate and 2 dps alongside a bunch of plagues making up my 1500 points. Was a lot of fun but unfortunately I got a dickhead of an opponent in game 1 who attempted to claim that buildings in 40k can't be more than 3 storeys high and in the last game there was a crap table house rule that meant that psychic tests peril on any doubles which meant that all my dps effectively committed suicide.


I probably should really start posting on here more often or I'll get in all sorts of trouble...


I'm going to eat you, you foul creature

Ait boss

Also here's a video of game 2 from the tournament I mentioned.


29 December 2013

Digital weapons v1 game 3

Game 3 - vs Necrons:

(Apparently this is a copy and paste of his list)

HQ - Imotekh the Stormlord(Royal Court: - Cryptek + chronometron (40 pts) - Cryptek + voltaic staff (25 pts) - Cryptek + abyssal staff + veil of darkness (60 its)) [350pt] 
HQ - Overlord(warscythe, sempiternal weave, resurrection orb, mindshackle scarabs, phase shifter) [205pt] 
Troops - Immortals x7(gauss blasters) [119pt] 
Troops - Warriors x 6(Night Scythe (Dedicated Transport)) [178pt] 
Troops - Warriors x5(Night Scythe (dedicated transport)) [165pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Fast attack - Canoptek Wraiths x6() [210pt] 



Mission is 6 objectives, fast attack scores, but doesn't give up points. Each player places a 3, 2 and 1 - pointer, the values of which are revealed upon a unit coming within 3" of them. Deployment is vanguard strike. I'm not sure who gets to pick sides, may have been me. I try to keep my objectives close together around the landing pad. He wins the roll-off for first turn and takes it, claiming that he's already been nearly wiped by one tau player in round 1 and that this will be a quick game... I'm not so sure. He redeploys his barges several times, finally settling on placing them as far forward as possible. His massive immortal squad with all the lords and crypteks is behind the main ruin in his dz.

Digital Weapons Game 1 - on video

Courtesy of Spaceman/The False Emperor Youtube channel, you now have the chance to view game 1 as seen here on video! It's all in russian but nonetheless. In other words, I guess I can now say I'm internet famous...


27 December 2013

Digital weapons v1: Game 2

Game 2 - relic, dawn of war deployment. I get the pleasure of versing a seer council of doom for the first time:

Farseer, bike, spear (doom, executioner, guide)
Farseer, bike spear (eldritch storm, death mission, guide)
8 warlocks on bike (2x guide, 3x executioner, doom, enhance/drain, quicken/restrain)
5 dire avengers, wave serpent, scatter laser, holo-fields
5 dire avengers, wave serpent, scatter laser, holo-fields
Wraithknight with D-cannons or whatever they're called

Baron Sathonyx

5 warriors, blaster, venom with extra cannon, maybe some grisly trophies or something.

My opponent somehow didn't get fortune so I guess I wasn't even versing this army at it's full potential. The special rule for this table was night-fight happens automatically on both turn 1 and turn 5, which was great considering I rolled night attacker for my warlord trait...

I win the roll of to choose sides and give my opponent the side with minimal los-blocking terrain so he hasn't got anywhere to hide the council should I get turn 1. I place the skyshield accordingly to negate the one los-blocker that my opponent could potentially use.

I then lose the roll of for first turn, courtesy of the baron...

Digital weapons v1: Game 1

Just a quick intro to start off with. This was an 1500 pt tournament with all of the new dataslates, etc allowed. IA on the otherhand was not. Proxies and unpainted models were also not placed under any restrictions which meant it was the perfect place to test the list I came up with following the 1850 doubles tournament. In effect I took that but obviously trimmed down. Also there was a funky rule where something special happened on each table.

Primary - Tau:

Commander, CnC node, MSSS, PEN-chip, Iridium armour
Riptide, ion accelerator, fusion blaster, EWO, Velocity tracker
10 kroot, hound
10 kroot, hound
5 pathfinders
5 pathfinders
3 broadsides, 2x EWO
Skyray, twin-linked SMS
Skyray twin-linked SMS

Secondary - Iron Hands:

Chapter Master, bike, artificer armour, shield eternal, power fist
5 bikes, 2x grav-gun

Skyshield Landing pad

Game 1 vs CSM + Necrons:

Sorceror, couple of mastery levels, force axe (?)
Cultists
Cultists
Heldrake
Heldrake
2x Oblits
2x Oblits
Havocs with Lascannons

Necron Lord, 2+ armour, res orb, scythe
Cryptek, (orb?), special flamer and/or haywire staff thing (voltaic staff?)
5 warriors
5 warriors
Night Scythe
Night Scythe

Bastion with Comms-relay

The table we got was wintery and so no weapons would overheat... Decent for my opponent kinda meh for me with my one twin-linked riptide... Mission was Big Guns Never Tire 2 objectives and Hammer and Anvil deployment - heavy support doesn't give up any points... I manage to win the roll off for first turn I think actually my opponent went first and to pick sides. I try to give my opponent the side with relatively little terrain to hide behind. Chapter Master, Commander and Riptide join up to deliver a turn 1 alpha strike that will definitely get first blood, broadsides sit nearby so the commander can flit between them. The rest of the army is as far away from the heldrakes as possible or behind/in between the legs of the skyshield which were ruled as giving 3+ cover, as opposed to the top of the landing pad which only gave a 4+ invuln...



26 December 2013

750 point tournament: Christened in Battle


This past weekend I attended two tournaments, the second of which was 750 pts full wysiwyg and full paint. There was limited space but a lot of people turned up so games were played on a half table. This benefitted so up armies in some situations a lot more than others...

My list 750 pts Iron Hands:

Master of the forge
5 scouts,heavy bolter
5 tactical marines, meltagun, melta bombs
Land raider redeemer, multi-melta, extra armour
Land raider

The idea was that heldrakes don't scare me and I bring something no one expects to see, and two of them at that. For people who had not come prepared this was likely to be a shock. I was also aware that at the same time I could come up with some very bad match-ups for me to the extent where I am hoping for the best shooting with two lascannons while being torn apart by a stromraven.

Also of note is the fact that I finally dug up my half-built land raider that I had lying around from what? 6 years ago now? So I fixed it up and got 3 colours on it...

Game 1 vs Necrons

3 November 2013

Double Blow - Game 3

Game 3 - vs Space marines and Dark Angels

Tigurius - scrier's gaze, prescience and the malediction that makes us re-roll successful saves
Techmarine on bike with conversion beamer ( i think)
3x devastator centurions in land raider with multi-melta
5x scouts with snipers and camo cloaks
5x scouts with combat weapons and pistols in land speeder storm with heavy flamer
Land raider redeemer
Stormraven with multi-melta and lascannon

DA librarian ML 2, 4+ invuln thing - precognition and something else,
5 deathwing knights
5 scouts
Stormraven with multi-melta and lascannon

Mission: Relic, Deployment: vanguard strike.

Our opponents got to choose sides and I think they made a mistake here. If they had picked the diagonal to give us and themselves very little terrain, we would still be ignoring cover against their land raiders no matter what, meanwhile we wouldn't have had a massive ruin to fortify and sit everyone in. For warlord traits we got night attacker and promptly put it to use.

2 November 2013

Double blow - Game 2

Army list can be found in previous post.

Game 2 vs chaos allied with black legion.

Abaddon - got shrouded on boon of mutation
2 oblits mon
2 oblits mon
2 oblits mon
10 cultists
10 cultists
5 spawn mon
Helldrake 
Helldrake
Sorcerer ml 3, bike, boon of mutation (?)
10 cultists
10 cultists
Helldrake
2 oblits mon


His sorcerer got puppet master, fearless and some other thing. Yes I say his because I've played this guy before, he's a very good player, all the models were his own and he told me that his friend was there only because he needed a team-mate for the purposes of doubles.

Mission - big guns never tire, deployment - hammer and anvil.

We win the roll of to choose sides and straight away make a mistake as Paul persuades me that there's a nice ruin where we can place everyone. Unfortunately this turns out not to be the case as it means for the most part no one would get cover. We get to go and deploy first. They plonk their aegis right in the middle of the board. We fortify the far left ruin and put broadsides in it. Riptide, pathfinders and bikes in the middle and thunderfire and two rhinos with tacticals behind the building as well. Everything else in reserve, kroot outflank.



1 November 2013

Double blow - Game 1

2000 pts doubles, single foc one player is the "allied detachment" hence why we tried to make the two halves as equal as possible while remaining semi-competitive and using as many painted marine models as possible. My team-mate was my brother Paul.

Took the following list:

Chapter Master, shield eternal, burning blade, bike, artificer armour, auspex
5 bikers, 2x grav-gun
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Stormtalon, twin-linked lascannon
Stormtalon, twin-linked lascannon
Thunderfire Cannon

Allied Tau (under Paul's control):
Commander with Iridium armour, PEN chip, MSSS, 4+ invuln, stimulant injectors
Riptide, ion, fusion blaster, EWO, velocity tracker
6 Firewarriors
10 kroot, hound
6 pathfinders
3 broadsides with missiles, 2 with target locks


Game 1 vs Raven guard plus some other space marine chapter

They had roughly:

26 October 2013

2000 points doubles list + army painting update

Updated painting on lots of my marines. Close-ups following the tournament. Format will be single foc, one player counts as the allied detachment. Interesting to see how much my painting has improved over the last 5-6 years (these bikers were some of my first models). Also tried a bit of quite unsuccessful freehand on my second rhino and got it painted up.


For those interested, the list can be found here: http://hq-builder.com/shared/526586bd028dbb14c131cbb6

1850, Purge, Marines vs Orks

1850 pts marines:

Ultras: 
Librarian ml 2
Master of the forge
6-8 (can't remember) sternguard with powerfist and 3x combi-melta
Tactical squad, plasma, combi-plasma, multi-melta, rhino
Tactical squad, plasma, combi-plasma, multi-melta, rhino
5 scouts, snipers, camo cloaks
Stormtalon with lascannon
Stormtalon with lascannon
Thundefire
White scars:
Chapter master, bike, shield eternal, burning blade, articifier
5 bikers 2x grav-guns

 Orks:

Wazdakka
War boss, eavy armour, big choppa
5 bikers
30 boys, 3 rokkit launchers, nob power klaw
Gretchin
6 nobs, power claws big choppas, eavy armour, combi skorcha, trukk
10 lootas
10 lootas 
3 deffkoptas
Battlewagon, zapp gun, dethrolla
Battlewagon, zapp gun, dethrolla

Purge the alien, dawn of war. We placed terrain using the rule book method, hence why it looks so retarded. Paul had first turn, an deployed the battlewagons full of lootas and the nob truck on the skyshield. Bikes went into hiding with wax dakka behind the fort, deffkoptas central and gretchin in a small ruin on my left flank. The mob of 30 orks was left in reserve.

In response I set up my thundefire as far away from the lootas as possible with good line of sight on top of a tower (bottom left). Scouts went into a fortified ruin behind the aegis with the quad gun, bikes were central to attract attention and because I couldn't hide both them and the rhinos in the central ruin.

For psychic powers I got flame breath and invisibility. Warlord trait was -1 to enemy reserves. Can't remember what Paul got.

15 September 2013

Two 1000 point games vs Orks

From ages ago as well, really have to stop putting it off so late that I don't remember anything except vague details.

My experimental 1000 pts Tau list:

Shadowsun
Riptide ion accelerator, early wanting override and velocity tracker 
Riptide ion accelerator, early wanting override and velocity tracker 
10 kroot, 1 hound
10 kroot, 1 hound
4 pathfinders
4 pathfinders
3 broadsides, 1 velocity tracker, 2 target locks
Paul's Orks idea:

Big mek shock attack gun, and several grots
10 lootas
10 lootas
10 gretchin with runtherd
12 boys, with nob with power klaw
Battlewagon death roller, kill cannon, zapp gun
Battlewagon death roller, kill cannon, zapp gun

Game 1: Big Gunz, Vanguard Strike  one objective behind the building in my dz, one on the roof of the hunker next to shadowsun, one under the skyshield.


4 September 2013

1500 pts IG mirror-match

Was challenged to an IG vs IG match by the guy who runs this blog... I'd already lost to him with my Ultramarines so it was time to bring a good list. I brought what I at the time thought was the best guard list I could run at 1500 pts considering the models I own... I have since slightly revised my opinions but I'm slightly less disappointed in my guard than when I posted this...


Imperial Guard (1500/1500pt.)
http://hq-builder.com/shared/521510b9028dbb04769fe6f2


@HQ [ 1 ]

Company Command Squad (130pt.)
> 1x - Company Commander ; Frag grenades; Refractor field; Flak armour; Laspistol; Close combat weapon;
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Heavy Weapon Team (20pt.); Frag grenades; Close combat weapon; Lasgun; Flak armour; Lascannon;
> 1x - Astropath (30pt.); Close combat weapon; Flak armour; Frag grenades; Laspistol;

@Elites [ 1 ]

Guardsman Marbo (65pt.) Flak armour; Ripper pistol; Envenomed blade; Frag grenades; Melta bombs; Demolition charge;

@Troops [ 3 ]

Infantry Platoon (445pt.)
# Platoon Command Squad (55pt.)
> 1x - Platoon Commander (5pt.); Krak grenades; Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman ; Krak grenades; Flak armour; Frag grenades; Close combat weapon; Lasgun;
# 2x - Infantry Squad (200pt.)
> 1x - Sergeant (5pt.); Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Commissar (35pt.); Flak armour; Frag grenades; Bolt pistol; Close combat weapon;
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon;
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun;
# 2x - Infantry Squad (130pt.)
> 1x - Sergeant (5pt.); Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon;
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun;
# Special Weapon Squad (55pt.)
> 1x - Guardsman (10pt.); Close combat weapon; Flak armour; Meltagun;
> 1x - Guardsman (10pt.); Close combat weapon; Flak armour; Meltagun;
> 4x - Guardsman ; Close combat weapon; Flak armour; Lasgun;

10x - Veteran Squad (170pt.)
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Laspistol; Close combat weapon;
> 6x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Lasgun;
> 3x - Veteran (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer;

10x - Veteran Squad (185pt.) Demolitions;
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Melta bombs; Laspistol; Close combat weapon;
> 5x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Melta bombs; Shotgun;
> 1x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Melta bombs; Shotgun; Demolition charger;
> 3x - Veteran (10pt.); Frag grenades; Close combat weapon; Flak armour; Melta bombs; Meltagun;
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer;

@Fast attack [ 3 ]

Vendetta Gunship Squadron (140pt.)
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2);

Vendetta Gunship Squadron (140pt.)
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2);

Hellhound Squadron (130pt.)
> 1x - Hellhound (130pt.); Inferno cannon; Heavy bolter;

@Fortification [ 1 ]

Aegis Defense Line (100pt.) Gun emplacement with quad-gun;

@Created by Head Quarters - online roster builder


Opponent's list: DESERT CORPS Imperial Guard Army

CCS: lascannon, astropath, camo cloaks
CCS: 4x plasmagun, 2x plasma pistol, carapace armour, chimera

Veterans 3x meltagun (in vendetta)
PCS, 4x flamer (vendetta)
3x infantry squad, with flamer, autocannon, power axe sergeant and a single commissar to go with the whole blob

Vendetta
Vendetta

Leman Russ Battle Tank, heavy bolter
Leman Russ Punisher, all three hbs and a storm bolter, pask

Aegis with Quad Gun

There were a lot of people at the shop so there wasn't much terrain left available so we made do. Mission was Relic with Dawn of War deployment. I forgot to take my aegis with me, and that's why there's a bunch of random barricades and dice and an objective marker instead. I managed to seize the iniative and off we went. Night was on.


2 September 2013

Update: Dark Eldar bases, venoms and IG advisors update

Started paintwork on my bases and they are actually coming out pretty good. The one on the right is finished, and I was actually worried that it was too colourful, but when I put a venom on it I think it actually looks very nice! Apologies for the first blurry pic...


Also found a nice gold colour (finally), really didn't like the GW Metallics. Thanks to tale of painters (Stole it from their tutorial) it's vgc brassy brass if anyone's interested...


Also finished my two advisors... Just need to paint the bases at a later stage, but pretty good for a quick job I think. Tried to practice some blending on the astropath, but gave up after the first two layers/settled back into an undiluted line highlight.


Also I somehow managed to win the IDIC giveaway! Just can't decide what I want, but I have my eyes set on what looks like a trio of earthshaker battery stand-ins! 

1 September 2013

1850 pts Tau vs Daemons

Post from ages ago... Very quick because I barely remember anything... Played a game against Paul before I went away. Mission was Emperor's Will with dawn of war deployment. Happened a while ago so apologies for missed details (really need to stop doing this as my reports are becoming very vague :/ )

Basically was trying to put together a decent tau list without farsight and try out marker drones and crisis suits.

Tau:

Tau (1850/1850pt.) 
http://hq-builder.com/shared/51f10352028dbb4eace5968d

19 July 2013

Why I'm retiring my guard army

Warning: long wall of text with no pictures

Prologue:

The context of this comes after getting my worst tournament result ever with my supposedly best tournament guard army yet. So what went wrong?

The Problem

It's the same problem every time. Models and the fact that I don't own the right ones. I'm handicapping myself because when I need to play full wysiwyg and full paint I'm effectively forced to make choices I would not otherwise. 

All the extra powerswords, plasma pistols, etc add up. And added to this I don't have all the best models. Looking at the judge's list who had to step in to play ringer at the last second, he managed to squeeze in 6 vendettas, 6 chimeras and also 2-3 pieces of artillery, as well as the full array of plasma and melts vets to fill those up.

Why can't I do the same? Well I only have 2 vendettas... And 2 chimeras. I'm not planning to buy any new tanks because I already have spent my money on 3 russes... I'm not going to suddenly buy 4 vendettas or 4 chimeras in one go... I mean it's not like I'm meant to be starting a whole new army here. And while I could take the same number of veterans, it's kind of pointless if they don have anything to transport them.

The death of the blob

Perhaps power weapon blobs are not, but since I don't run them this isn't about them in particular. Guardsmen have a dilemma. Heavy weapons are good, but easily killed. Stick them in a squad of 10 expendable bodies and you've got the protection but are paying at least 60 points for just 1 useful shot. This is too expensive. 

Also when you blob up there is another problem. I opposed this idea for a long time but now I see its merit. In order to maximise the utility of these one gun squads you combine them to gain the benefit of orders for all of them in one go. The problem is that a mephiston, daemon prince or anything else that can kill 5+ guardsmen in combat comes along and then you're leadership 5 or less, get caught and have just lost 20-40 men in one assault phase. Commissars do not really help actually as canny opponents can kill off a sergeant or two before assault so then the commissar helps to delay the combat for one turn, then is killed in a challenge and the enemy is free again in their own turn.

The good news

Well there is a new guard codex rumoured to be on the horizon and because I've been motivated to paint my guard I'll have a whole army of already painted models to use when the new book hits. Perhaps if I'm still into 40k by then I may be tempted to pick up some new models.

For now it's back to tau and space marines, as well as starting my dark eldar.

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