1 September 2013

1850 pts Tau vs Daemons

Post from ages ago... Very quick because I barely remember anything... Played a game against Paul before I went away. Mission was Emperor's Will with dawn of war deployment. Happened a while ago so apologies for missed details (really need to stop doing this as my reports are becoming very vague :/ )

Basically was trying to put together a decent tau list without farsight and try out marker drones and crisis suits.

Tau:

Tau (1850/1850pt.) 
http://hq-builder.com/shared/51f10352028dbb4eace5968d



@HQ [ 3 ]

Commander (192pt.) Crisis battlesuit; Multi-tracker; Blacksun filter; Plasma rifle; Cyclic ion blaster; Target lock; Drone controller; Marker drone (x2); Command and control node; XV8-02 Crisis 'Iridium' Battlesuit; 

Commander Shadowsun (175pt.) XV22 Stealth battlesuit; Advanced targeting system; Fusion blaster (x2); MV52 Shield drone (x2); 

2x - Crisis bodyguard team (148pt.) 
> 2x - Crisis Bodyguard (74pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Plasma rifle (x2); Gun drone; 

@Elites [ 3 ]

3x - XV8 Crisis team (219pt.) 
> 2x - Shas'ui (81pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Missile pod (x2); Target lock; Marker drone (x2); 
> 1x - Shas'ui (57pt.); Crisis battlesuit; Multi-tracker; Blacksun filter; Missile pod (x2); Target lock; 

XV104 Riptide (210pt.) Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Early warning override; Velocity tracker; 

XV104 Riptide (210pt.) Riptide battlesuit; Multi-tracker; Blacksun filter; Riptide shield generator; Ion accelerator; Twin-linked smart missile system; Early warning override; Velocity tracker; 

@Troops [ 3 ]

11x - Kroot Carnivore squad (65pt.) 
> 10x - Kroot (6pt.); Kroot armour; Kroot rifle; 
> 1x - Kroot hound (5pt.); 

9x - Fire Warrior team (81pt.) 
> 9x - Fire warrior (9pt.); Combat armour; Photon grenades; Pulse rifle; 

6x - Fire Warrior team (54pt.) 
> 6x - Fire warrior (9pt.); Combat armour; Photon grenades; Pulse rifle; 

@Fast attack [ 2 ]

2x - Tau tetra squadron (105pt.) 
> 1x - Tau tetra
> 1x - Tau tetra; target lock

6x - Pathfinder team (66pt.) 
> 6x - Pathfinder (11pt.); Markerlight; Photon grenades; Pulse carbine; Recon armour; 

@Heavy support [ 1 ]

3x - Broadside Battlesuit team (225pt.) 
> 2x - Shas'ui (70pt.); Broadside battlesuit; Multi-tracker; Blacksun filter; Twin-linked heavy rail rifle; Twin-linked smart missile system; Target lock; 
> 1x - Shas'ui (85pt.); Broadside battlesuit; Multi-tracker; Blacksun filter; Twin-linked high-yield missile pod; Twin-linked smart missile system; Velocity tracker; 

@Fortification [ 1 ]

Aegis Defense Line (100pt.) Gun emplacement with quad-gun; 

@Created by Head Quarters - online roster builder

Daemons:

Fate
Bloodthirster, exalted rewards (ultra dread)
2x 10 plagues
Daemon prince ml 3, wings
Csm daemon prince with black mace, 2 mls (Ba dread)
30-35 cultists with 3 flamers and champion with shotgun
Aegis with quad gun
Helldrake 

I deploy everything as far back as possible, but the daemons still reach me. I think I deployed first and then Paul seized. Daemons aren't impeded by this and come up right up to my lines. 




Eventually I kill one daemon prince (who then replaces the black mace one) and put a few wounds on fate. We forget that riptides aren't characters so he keeps challenging me with the bloodthirster. I do chew up his whole backfield though.


In the end I think he doesn't make it back to his dz objective and my kroot are forced to flee by someone (probably the cultists that were previously there. Shadowsun contests and its a win for daemons on secondaries.


Stay tuned, as I should have some reports that are a LOT more detailed later this week.

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