Game 3 - vs Space marines and Dark Angels
Tigurius - scrier's gaze, prescience and the malediction that makes us re-roll successful saves
Techmarine on bike with conversion beamer ( i think)
3x devastator centurions in land raider with multi-melta
5x scouts with snipers and camo cloaks
5x scouts with combat weapons and pistols in land speeder storm with heavy flamer
Land raider redeemer
Stormraven with multi-melta and lascannon
DA librarian ML 2, 4+ invuln thing - precognition and something else,
5 deathwing knights
5 scouts
Stormraven with multi-melta and lascannon
Mission: Relic, Deployment: vanguard strike.
Our opponents got to choose sides and I think they made a mistake here. If they had picked the diagonal to give us and themselves very little terrain, we would still be ignoring cover against their land raiders no matter what, meanwhile we wouldn't have had a massive ruin to fortify and sit everyone in. For warlord traits we got night attacker and promptly put it to use.
Showing posts with label Doubles. Show all posts
Showing posts with label Doubles. Show all posts
3 November 2013
2 November 2013
Double blow - Game 2
Army list can be found in previous post.
His sorcerer got puppet master, fearless and some other thing. Yes I say his because I've played this guy before, he's a very good player, all the models were his own and he told me that his friend was there only because he needed a team-mate for the purposes of doubles.
We win the roll of to choose sides and straight away make a mistake as Paul persuades me that there's a nice ruin where we can place everyone. Unfortunately this turns out not to be the case as it means for the most part no one would get cover. We get to go and deploy first. They plonk their aegis right in the middle of the board. We fortify the far left ruin and put broadsides in it. Riptide, pathfinders and bikes in the middle and thunderfire and two rhinos with tacticals behind the building as well. Everything else in reserve, kroot outflank.
Game 2 vs chaos allied with black legion.
Abaddon - got shrouded on boon of mutation
2 oblits mon
2 oblits mon
2 oblits mon
10 cultists
10 cultists
5 spawn mon
Helldrake
Helldrake
Sorcerer ml 3, bike, boon of mutation (?)
10 cultists
10 cultists
Helldrake
2 oblits mon
His sorcerer got puppet master, fearless and some other thing. Yes I say his because I've played this guy before, he's a very good player, all the models were his own and he told me that his friend was there only because he needed a team-mate for the purposes of doubles.
Mission - big guns never tire, deployment - hammer and anvil.
We win the roll of to choose sides and straight away make a mistake as Paul persuades me that there's a nice ruin where we can place everyone. Unfortunately this turns out not to be the case as it means for the most part no one would get cover. We get to go and deploy first. They plonk their aegis right in the middle of the board. We fortify the far left ruin and put broadsides in it. Riptide, pathfinders and bikes in the middle and thunderfire and two rhinos with tacticals behind the building as well. Everything else in reserve, kroot outflank.1 November 2013
Double blow - Game 1
2000 pts doubles, single foc one player is the "allied detachment" hence why we tried to make the two halves as equal as possible while remaining semi-competitive and using as many painted marine models as possible. My team-mate was my brother Paul.
Took the following list:
Chapter Master, shield eternal, burning blade, bike, artificer armour, auspex
5 bikers, 2x grav-gun
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Stormtalon, twin-linked lascannon
Stormtalon, twin-linked lascannon
Thunderfire Cannon
Allied Tau (under Paul's control):
Commander with Iridium armour, PEN chip, MSSS, 4+ invuln, stimulant injectors
Riptide, ion, fusion blaster, EWO, velocity tracker
6 Firewarriors
10 kroot, hound
6 pathfinders
3 broadsides with missiles, 2 with target locks
Took the following list:
Chapter Master, shield eternal, burning blade, bike, artificer armour, auspex
5 bikers, 2x grav-gun
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Stormtalon, twin-linked lascannon
Stormtalon, twin-linked lascannon
Thunderfire CannonAllied Tau (under Paul's control):
Commander with Iridium armour, PEN chip, MSSS, 4+ invuln, stimulant injectors
Riptide, ion, fusion blaster, EWO, velocity tracker
6 Firewarriors
10 kroot, hound
6 pathfinders
3 broadsides with missiles, 2 with target locks
Game 1 vs Raven guard plus some other space marine chapter
They had roughly:
Labels:
6th Edition,
Battle Reports,
Doubles,
Space marines,
Tau,
Tournaments,
Ultramarines
26 October 2013
2000 points doubles list + army painting update
Updated painting on lots of my marines. Close-ups following the tournament. Format will be single foc, one player counts as the allied detachment. Interesting to see how much my painting has improved over the last 5-6 years (these bikers were some of my first models). Also tried a bit of quite unsuccessful freehand on my second rhino and got it painted up.
Labels:
6th Edition,
Armies,
Army lists,
Doubles,
Painting and Conversions,
Space marines,
Tau,
Thoughts,
Ultramarines
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