Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

29 July 2014

Funeral March - Game 3

Coming into Game 3 I'm surprised to be matched against Paul with his new Orks and a list I gave him  some advice on (thought that burnas with killsaws would be a good inclusion).

Hq1: Badrukk
Hq2: Weird boy Ml 2
Elites1: Burna Boys 3 flamers, 2x killsaws
Troops1: Boys, rokki launcher
Troops2: Boys, rokkit launcher
Flash gitz
Dedicated transports:
Trukk extra armour rokkit
Trukk rokkit
Trukk big shoota
Morkanaut

Mission we get is relic. We decide to count the bastion as a 2 floor ruin that can be accessed from all sides with a difficult terrain roll of 3+ (if in btb). I get to pick sides, but Paul deploys and goes first. Warlord trait gives me the special jet pack move... Night is on turn 1. 

My kroot are in outflank, crisis suits in deep strike, one squad of fire warriors in reserve. 

Turn 1 everything comes forward. Flash gits and morkanaut unload into my poorly positioned broadsides killing one and wounding the commander. Thankfully I pass morale.

Funeral March - Game 2

Game 2 was against a pretty mean necron list which had somehow managed to get wiped by a fairly straightforward spawn star crimson slaughter list:

Necron Lord on barge, with scythe, mind shackle scarabs and shenanigans
D-lord with scythe and stuff
2x 6 immortals
6 wraiths, couple of whip coils
Annihilation barge

Mission we got was big guns never tire I believe with 4 objectives. I got to deploy and go first. Can't remember my warlord trait. I decide to reserve my firewarriors and outflank my kroot, figuring I didn't need to give up first blood. Everything else started in cover (why??) and as far back as possible (not so much with the broadsides). Pathfinders scouted into the ruins. 

Opponent deployed pretty much as far forward as possible with his main scary stuff opposite my riptide in the corner. Turn 1 I focus on his annihilation barge knowing the damage it can do and do 2 hps and stun it. Riptide shot scatters off it but hits and kills a wraith instead. Suits jump back. Riptide turns on reactor for strength 9?

26 July 2014

Funeral March - Game 1

Some more batreps that I'll slowly be putting up over the course of the next few weeks. First up an 1000 pt tournament report with same restrictions as last time (no double units except troops and some dedicated transports). Took the following Tau list:

Commander, MSSS, PEN chip, shield gen, stims, velocity tracker, iridium
Riptide, stims, ion, fusion, EWO
3 crisis suits, 2 fusion blasters, target lock, 2x 2 missile pod
6 firewarriors
6 firewarriors
10 kroot
4 Pathfinders
3 broadsides, 3x EWO

Game 1 was against a tyranids army, against which I must admit I was quite eager to play my first match:

Hive tyrant, wings, upgrades
30(?) gaunts with adrenal glands(?), and/or toxin sacs
30 termagants also similarly upgraded
2x zoanthrope
Malanthrope
Mawloc/trygon (idk I'm bad with nids sorry)

Mission was purge, I got to deploy first and did so in such a way so as to theoretically minimise the amount of cover he get/his ability to hide is tyrant in particular so that on turn 1 I'd be able to give him a good pummelling. 

14 July 2014

Back from the dead (well not quite)

Very little gaming this year unfortunately, been busy with exams and such. Did manage to attend chiswick gaming club properly again as can be seen below and also performed woefully in a doubles tournament with my bro where we just took whatever we had painted. Before 6th came to an end I also managed to make a start on building some artillery that I won from IDIC's laser cut card giveaway as well as some pain tokens/objective markers.





Was going to try to attend an 1650 pt tournament in London called clash of the titans towards the end of 6th but in the end did not have time to spend two days of study leave to play 40k. I even managed to start painting/quick shading my tau contingent but sadly that is now useless as a result of the change to the allies system... Classic...





Honestly I don't think the posting is going to become any less sporadic any time soon due to a combination of 7th edition coming out and me not having a viable army as well as more exams and uni applications coming in September. 

Hopefully dark eldar will come out at about Christmas and I'll be able to get back into this hobby properly again.



7 January 2014

Ovesa star vs blood angels 1250

Another batrep from ages ago, I persuaded Paul to try out his Blood Angels since he was bored of Daemons at this point, meanwhile I wanted to see what Ovesa-star was like and to try out farsight enclaves, especially all the special riptide stuff.

The 1250 pts lists:

Farsight
Ovesa
Riptide with ion accellerator and bling
Crisis suit with 2 marker drones
Crisis suit with 2 marker drones
Crisis suit with 2 marker drones (yes I know now I couldn't have done this)

Buff commander, can't remember what he had but I'm pretty sure it was just about everything that I could possibly put on him.
Kroot (outflank)
3 broadsides, someone may have had EWO or target lock
(Landing pad? - not sure if it was my fortification or just on the table)

Mephiston
Corbulo
Sternguard with combi-plas in a pod
Baal pred
Assault squad with meltagun
Assault squad with flamer
5 Sniper scouts with missile launcher
5 cc scouts (outflank)


29 December 2013

Digital weapons v1 game 3

Game 3 - vs Necrons:

(Apparently this is a copy and paste of his list)

HQ - Imotekh the Stormlord(Royal Court: - Cryptek + chronometron (40 pts) - Cryptek + voltaic staff (25 pts) - Cryptek + abyssal staff + veil of darkness (60 its)) [350pt] 
HQ - Overlord(warscythe, sempiternal weave, resurrection orb, mindshackle scarabs, phase shifter) [205pt] 
Troops - Immortals x7(gauss blasters) [119pt] 
Troops - Warriors x 6(Night Scythe (Dedicated Transport)) [178pt] 
Troops - Warriors x5(Night Scythe (dedicated transport)) [165pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Heavy support - Annihilation Barge(tesla cannon) [90pt] 
Fast attack - Canoptek Wraiths x6() [210pt] 



Mission is 6 objectives, fast attack scores, but doesn't give up points. Each player places a 3, 2 and 1 - pointer, the values of which are revealed upon a unit coming within 3" of them. Deployment is vanguard strike. I'm not sure who gets to pick sides, may have been me. I try to keep my objectives close together around the landing pad. He wins the roll-off for first turn and takes it, claiming that he's already been nearly wiped by one tau player in round 1 and that this will be a quick game... I'm not so sure. He redeploys his barges several times, finally settling on placing them as far forward as possible. His massive immortal squad with all the lords and crypteks is behind the main ruin in his dz.

Digital Weapons Game 1 - on video

Courtesy of Spaceman/The False Emperor Youtube channel, you now have the chance to view game 1 as seen here on video! It's all in russian but nonetheless. In other words, I guess I can now say I'm internet famous...


27 December 2013

Digital weapons v1: Game 2

Game 2 - relic, dawn of war deployment. I get the pleasure of versing a seer council of doom for the first time:

Farseer, bike, spear (doom, executioner, guide)
Farseer, bike spear (eldritch storm, death mission, guide)
8 warlocks on bike (2x guide, 3x executioner, doom, enhance/drain, quicken/restrain)
5 dire avengers, wave serpent, scatter laser, holo-fields
5 dire avengers, wave serpent, scatter laser, holo-fields
Wraithknight with D-cannons or whatever they're called

Baron Sathonyx

5 warriors, blaster, venom with extra cannon, maybe some grisly trophies or something.

My opponent somehow didn't get fortune so I guess I wasn't even versing this army at it's full potential. The special rule for this table was night-fight happens automatically on both turn 1 and turn 5, which was great considering I rolled night attacker for my warlord trait...

I win the roll of to choose sides and give my opponent the side with minimal los-blocking terrain so he hasn't got anywhere to hide the council should I get turn 1. I place the skyshield accordingly to negate the one los-blocker that my opponent could potentially use.

I then lose the roll of for first turn, courtesy of the baron...

Digital weapons v1: Game 1

Just a quick intro to start off with. This was an 1500 pt tournament with all of the new dataslates, etc allowed. IA on the otherhand was not. Proxies and unpainted models were also not placed under any restrictions which meant it was the perfect place to test the list I came up with following the 1850 doubles tournament. In effect I took that but obviously trimmed down. Also there was a funky rule where something special happened on each table.

Primary - Tau:

Commander, CnC node, MSSS, PEN-chip, Iridium armour
Riptide, ion accelerator, fusion blaster, EWO, Velocity tracker
10 kroot, hound
10 kroot, hound
5 pathfinders
5 pathfinders
3 broadsides, 2x EWO
Skyray, twin-linked SMS
Skyray twin-linked SMS

Secondary - Iron Hands:

Chapter Master, bike, artificer armour, shield eternal, power fist
5 bikes, 2x grav-gun

Skyshield Landing pad

Game 1 vs CSM + Necrons:

Sorceror, couple of mastery levels, force axe (?)
Cultists
Cultists
Heldrake
Heldrake
2x Oblits
2x Oblits
Havocs with Lascannons

Necron Lord, 2+ armour, res orb, scythe
Cryptek, (orb?), special flamer and/or haywire staff thing (voltaic staff?)
5 warriors
5 warriors
Night Scythe
Night Scythe

Bastion with Comms-relay

The table we got was wintery and so no weapons would overheat... Decent for my opponent kinda meh for me with my one twin-linked riptide... Mission was Big Guns Never Tire 2 objectives and Hammer and Anvil deployment - heavy support doesn't give up any points... I manage to win the roll off for first turn I think actually my opponent went first and to pick sides. I try to give my opponent the side with relatively little terrain to hide behind. Chapter Master, Commander and Riptide join up to deliver a turn 1 alpha strike that will definitely get first blood, broadsides sit nearby so the commander can flit between them. The rest of the army is as far away from the heldrakes as possible or behind/in between the legs of the skyshield which were ruled as giving 3+ cover, as opposed to the top of the landing pad which only gave a 4+ invuln...



24 November 2013

1850 - Marines + Tau

Just been thinking of a list something along these lines... not sure what chapter tactics to use though, and perhaps it might be better to swap tau to primary... but then we'd be looking at a very different list so...

Nicely formatted version of the list can be found here.

16 November 2013

Farsight PIP

Just a quick one (from about what 2 weeks ago now?) Got some work done on mr Farsight, blocked out the red and started the highlighting, got half a mind to repaint all my tau as Farsight enclaves now, haha.



3 November 2013

Double Blow - Game 3

Game 3 - vs Space marines and Dark Angels

Tigurius - scrier's gaze, prescience and the malediction that makes us re-roll successful saves
Techmarine on bike with conversion beamer ( i think)
3x devastator centurions in land raider with multi-melta
5x scouts with snipers and camo cloaks
5x scouts with combat weapons and pistols in land speeder storm with heavy flamer
Land raider redeemer
Stormraven with multi-melta and lascannon

DA librarian ML 2, 4+ invuln thing - precognition and something else,
5 deathwing knights
5 scouts
Stormraven with multi-melta and lascannon

Mission: Relic, Deployment: vanguard strike.

Our opponents got to choose sides and I think they made a mistake here. If they had picked the diagonal to give us and themselves very little terrain, we would still be ignoring cover against their land raiders no matter what, meanwhile we wouldn't have had a massive ruin to fortify and sit everyone in. For warlord traits we got night attacker and promptly put it to use.

2 November 2013

Double blow - Game 2

Army list can be found in previous post.

Game 2 vs chaos allied with black legion.

Abaddon - got shrouded on boon of mutation
2 oblits mon
2 oblits mon
2 oblits mon
10 cultists
10 cultists
5 spawn mon
Helldrake 
Helldrake
Sorcerer ml 3, bike, boon of mutation (?)
10 cultists
10 cultists
Helldrake
2 oblits mon


His sorcerer got puppet master, fearless and some other thing. Yes I say his because I've played this guy before, he's a very good player, all the models were his own and he told me that his friend was there only because he needed a team-mate for the purposes of doubles.

Mission - big guns never tire, deployment - hammer and anvil.

We win the roll of to choose sides and straight away make a mistake as Paul persuades me that there's a nice ruin where we can place everyone. Unfortunately this turns out not to be the case as it means for the most part no one would get cover. We get to go and deploy first. They plonk their aegis right in the middle of the board. We fortify the far left ruin and put broadsides in it. Riptide, pathfinders and bikes in the middle and thunderfire and two rhinos with tacticals behind the building as well. Everything else in reserve, kroot outflank.



1 November 2013

Double blow - Game 1

2000 pts doubles, single foc one player is the "allied detachment" hence why we tried to make the two halves as equal as possible while remaining semi-competitive and using as many painted marine models as possible. My team-mate was my brother Paul.

Took the following list:

Chapter Master, shield eternal, burning blade, bike, artificer armour, auspex
5 bikers, 2x grav-gun
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Tactical Squad, plasmagun, combi-plasma, multi-melta, rhino
Stormtalon, twin-linked lascannon
Stormtalon, twin-linked lascannon
Thunderfire Cannon

Allied Tau (under Paul's control):
Commander with Iridium armour, PEN chip, MSSS, 4+ invuln, stimulant injectors
Riptide, ion, fusion blaster, EWO, velocity tracker
6 Firewarriors
10 kroot, hound
6 pathfinders
3 broadsides with missiles, 2 with target locks


Game 1 vs Raven guard plus some other space marine chapter

They had roughly:

26 October 2013

2000 points doubles list + army painting update

Updated painting on lots of my marines. Close-ups following the tournament. Format will be single foc, one player counts as the allied detachment. Interesting to see how much my painting has improved over the last 5-6 years (these bikers were some of my first models). Also tried a bit of quite unsuccessful freehand on my second rhino and got it painted up.


For those interested, the list can be found here: http://hq-builder.com/shared/526586bd028dbb14c131cbb6

15 September 2013

Two 1000 point games vs Orks

From ages ago as well, really have to stop putting it off so late that I don't remember anything except vague details.

My experimental 1000 pts Tau list:

Shadowsun
Riptide ion accelerator, early wanting override and velocity tracker 
Riptide ion accelerator, early wanting override and velocity tracker 
10 kroot, 1 hound
10 kroot, 1 hound
4 pathfinders
4 pathfinders
3 broadsides, 1 velocity tracker, 2 target locks
Paul's Orks idea:

Big mek shock attack gun, and several grots
10 lootas
10 lootas
10 gretchin with runtherd
12 boys, with nob with power klaw
Battlewagon death roller, kill cannon, zapp gun
Battlewagon death roller, kill cannon, zapp gun

Game 1: Big Gunz, Vanguard Strike  one objective behind the building in my dz, one on the roof of the hunker next to shadowsun, one under the skyshield.


3 September 2013

1 September 2013

1850 pts Tau vs Daemons

Post from ages ago... Very quick because I barely remember anything... Played a game against Paul before I went away. Mission was Emperor's Will with dawn of war deployment. Happened a while ago so apologies for missed details (really need to stop doing this as my reports are becoming very vague :/ )

Basically was trying to put together a decent tau list without farsight and try out marker drones and crisis suits.

Tau:

Tau (1850/1850pt.) 
http://hq-builder.com/shared/51f10352028dbb4eace5968d

27 July 2013

1000 pt tournament dark eldar

Trying to catch up with posts as I've had very little Internet access recently. I'm now 5 games in with dark eldar and I really like them. For my first three I went to a tournament which was meant to be a beginner's tournament with no paint requirements hence the rapid scramble to get everything ready. In the end though they did score painting, but oh well. I didn't want to take tau anyway and I couldn't come up with anything scary with marines or guard.

My list (made of the mish-mash of stuff that I managed to assemble the night before the event):

Baron
4 trueborn with blasters, venom
5 wyches, haywire, venom
5 wyches, haywire, venom
5 kabalites, blaster, venom
5 hellions
6 reavers, 2x blaster
Ravager 


The tournament started on a downer as we arrived well on time but were told that somehow we were late, so I had to play against Paul's daemons. Then it turned out that for some reason they hadn't registered Ilya who had payed for entry and been there from the start and almost kicked him out of the event. It later also turned out that they let people who hadn't pre-registered play but turned away those who had who managed to arrive slightly later than us. Just really badly organised overall.

So Paul's list looked something like:

Fatey
2x 10 plagues
Soul grinder mon
Daemon prince mark of tzeentch

Apologies, no pictures because I only took 2 off my iPad and they are terrible.

I got first turn and perhaps too conservatively behind a wall and then spent turn 1 moving into range. Mission was kps and hammer and anvil. I managed to won his daemon prince early which took away his grimoire and a lot of his psychic powers. However he managed to snag an early lead in kill points and despite killing the soul grinder and leaving fatey on wound, on the penultimate turn fate just hid off the table so I couldn't target him and since I didn't really want to charge his plaguebearers I only managed to kill 4 of them over the course of the game. Ended up 5-4 mission-wise to Paul with vps more or less tied so 11-9 to Paul.

Game two was against Tau. Vanguard strike, big guns never tire

Farsight
Riptide with skyfire, stims, ion and fusion blaster 
10 firewarriors
20 kroot
8 pathfinders
Hammerhead with long strike
Aegis with quad-gun

I've played with this opponent before and so I anticipated a lot of rules arguments, and there were rules arguments galore. From the order of deployment/objective placing, to him doubting my reserves coming in from my long table edge, to him saying some random crap about heavy support only counting as points if you kill them while they're holding objectives... The list goes on. Whatever. So I manage to get first turn and get to place 2/3 objectives. I put one behind a Los blocker in my zone and  one on my left flank near his deployment zone so I can come in with baron and hellions to get it late game. I'm not sure if I went first or second but I think first. Basically everything went forwards and reavers bladevane his pathfinders killing most of them with the help of some venoms even though they eventually go to ground but do not flee.

He kills the reavers and manages to mop up the hellions and baron with a combination of shooting and over watch. I end up rolling over his army killing everything except 3 firewarriors who are stuck in combat with two wyches and some 10 kroot who outflanked onto an objective. Game ends turn 5 though unfortunately so we're holding one each, both have warlord, I have linebreaker he has first blood, and I have a heavy support point. Also I have a lot more vps score than him but due to the bad scoring system it's only 12-8 to me. 

Game 3 against chaos marines. It actually turned out that by this point there had been a lot of close games and if I had won this I would have come 2/3rd place.

Apostle with a mace
2x 10 cultists
2x helldrake
2x 5 obliterators with autocannons
Predator wit triple lascannons
Aegis with comms-link

So a really mean list. Mission was emperors will and vanguard strike. I had first turn and it was night so I deployed most of my stuff out in the open as far forward as possible with the plan being to kill his army before the helldrakes come in. Unfortunately he deployed in such a way that I couldn't reach most of his units and also seized the initiative with autocannons tearing into a venom and the reavers for first blood. When the helldrakes both came in turn 2 it was really game over for me. I had one shot at killing a helldrake but despite a lance penning it I only managed to stun it on the damage result. From then I focused on killing cultists but it wasn't enough and in the end I was left with the baron and hellions trying to survive in the corner out of range of everything but the helldrakes and planning to make a last turn objective grab to turn the game into a draw. Alas two turns of two helldrakes flaming away only left the baron alive, however I avoided a wipeout and lost 15-5 despite having only one model remaining.

Afterthoughts:

Really like dark eldar, they are probably the most fun I've had playing 40k in a while, tau are just plain boring. Need more venoms though. That's all for now

Oh and Ilya is now playing eldar again but became a bit discouraged after two losses and a draw at this event lol. He did beat Paul's daemons at home though

22 July 2013

Doubles tournament: torks

Another tournament has come and gone. This report is going to be a very short one, because basically all that there is to be learnt is that I have a very hard time squaring up to Daemons. I was in a team with Ilya and this is the list we settled on after a lot of discussion and beating Paul's daemons in a 2500 point practice match. Paul was also present, playing solo and he placed 7th out of 14.

Torks:


This tournament used the allies template so one player was the captain with the warlord and the other the ally. All rules of allies applied.

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