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Nicely formatted version of the list can be found here.
1850 pts
Marines:
Chapter master on bike, artificer armour, thunder hammer, shield eternal
5 man Legion of the damned, multi-melta, meltagun
5 man Legion of the damned, multi-melta, meltagun
5 man bike squad, 2x grav-gun
Scout squad, land speeder storm, with heavy flamer
Scout squad, land speeder storm, with heavy flamer
Stormraven, multi-melta, lascannon
Thunderfire cannon
Tau:
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Buff commander, msss, PEN-chip, iridium, onager gauntlet
Riptide with ion, sms, ewo
10 kroot, hound
4 pathfinders
3x broadsides with HYMP and SMS, 2x target lock
So the chapter master and bikes + riptide go on the offensive into the midfield, taking the attention away from the real damage dealers that are the buffed up broadsides. The scout squads either act as last minute scoring, or (perhaps without scouts inside them) the storms move up as fast anti-infantry killers that can also drop blind on someone for the chapter master and his bikes to then flatten.
Thoughts?
Perhaps some inquisitorial allies such as coteaz might be useful here, but i don't know their rules well enough to judge at this stage.
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