Showing posts with label Imperial Guard. Show all posts
Showing posts with label Imperial Guard. Show all posts

30 July 2014

1250 pts Iron Hands vs Astra Militarum

Quick break from tournament reports, and it was time to get in a match against Strohkopf who was testing his 1250 pt list for an upcoming tournament. Originally we were going to play 1850, so I planned to take a farsight bomb but since I didn't manage to fit everything into one case, instead I decided to take the opportunity to try an experimental list where I was combining several things that I had been looking at that would work in theory but needed some practice. It was also time to bust out my ebay bikes:

Iron hands:

Chapter master, bike, shield eternal, power fist, meltabombs (think I even had an Auspex which I didn't use)
5 legion of the damned, meltagun, multi-melta
Dreadnought, multi-melta, heavy flamer, drop pod
5 bikes, 2x grav gun, + multi-melta attack bike (silly and I forgot the models as well, they're being proxied by broadside legs)
Same again
5 scouts, land speeder storm with heavy flamer
Ditto
5 assault marines, 2x flamer, drop pod (proxied by kroot and firewarriors as I forgot to bring them as well having tried to stuff an 1850 point tau list into my case at the same time...)

British WW2 desert camo IG:

HQ1: CCS, Vox, Kurov's Aquila, Master of the ordnance, Chimera ML + HB HQ2: Coteaz
HQ3: Ordo Xenos Inquisitor, Liber, Rad, Psycthroke nades, 3x Servo Skulls
NF1: Commissar
NF2: Ministorum Priest
Troops1: Infantry Platoon
PCS
3x IS, 3x SniperRifles, 3x LasCannons, 2x MeltaBombs, Vox
Conscripts, 25 men
Troops2: Infantry Platoon
PCS, 4x Flamers, Taurox
3x IS, 3x AutoCannons, 3x GrenadeLaunchers, Vox, 2x meltaBombs
HS1: Wyvern
Fort: Aegis, Quad-gun

Mission we got was the emperor's will, with diagonal deployment (vanguard strike - see I've finally learn the names!). We both placed an objective in ruin close to the two table edges in what ended up being our deployment zones. AM got to pick sides and deploy first, making sure to spread out and give no space for any drop pods to land. Couple of servo skulls were planted around or near my dz. only the PCS with flamers in the taurox was in reserve. Coteaz is with the lascannon blob on my left, the inquisitor and priest are with the conscripts. Comissar is with the autocannon platoon on the right.


14 July 2014

Back from the dead (well not quite)

Very little gaming this year unfortunately, been busy with exams and such. Did manage to attend chiswick gaming club properly again as can be seen below and also performed woefully in a doubles tournament with my bro where we just took whatever we had painted. Before 6th came to an end I also managed to make a start on building some artillery that I won from IDIC's laser cut card giveaway as well as some pain tokens/objective markers.





Was going to try to attend an 1650 pt tournament in London called clash of the titans towards the end of 6th but in the end did not have time to spend two days of study leave to play 40k. I even managed to start painting/quick shading my tau contingent but sadly that is now useless as a result of the change to the allies system... Classic...





Honestly I don't think the posting is going to become any less sporadic any time soon due to a combination of 7th edition coming out and me not having a viable army as well as more exams and uni applications coming in September. 

Hopefully dark eldar will come out at about Christmas and I'll be able to get back into this hobby properly again.



26 December 2013

750 point tournament: Christened in Battle


This past weekend I attended two tournaments, the second of which was 750 pts full wysiwyg and full paint. There was limited space but a lot of people turned up so games were played on a half table. This benefitted so up armies in some situations a lot more than others...

My list 750 pts Iron Hands:

Master of the forge
5 scouts,heavy bolter
5 tactical marines, meltagun, melta bombs
Land raider redeemer, multi-melta, extra armour
Land raider

The idea was that heldrakes don't scare me and I bring something no one expects to see, and two of them at that. For people who had not come prepared this was likely to be a shock. I was also aware that at the same time I could come up with some very bad match-ups for me to the extent where I am hoping for the best shooting with two lascannons while being torn apart by a stromraven.

Also of note is the fact that I finally dug up my half-built land raider that I had lying around from what? 6 years ago now? So I fixed it up and got 3 colours on it...

Game 1 vs Necrons

4 September 2013

1500 pts IG mirror-match

Was challenged to an IG vs IG match by the guy who runs this blog... I'd already lost to him with my Ultramarines so it was time to bring a good list. I brought what I at the time thought was the best guard list I could run at 1500 pts considering the models I own... I have since slightly revised my opinions but I'm slightly less disappointed in my guard than when I posted this...


Imperial Guard (1500/1500pt.)
http://hq-builder.com/shared/521510b9028dbb04769fe6f2


@HQ [ 1 ]

Company Command Squad (130pt.)
> 1x - Company Commander ; Frag grenades; Refractor field; Flak armour; Laspistol; Close combat weapon;
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Heavy Weapon Team (20pt.); Frag grenades; Close combat weapon; Lasgun; Flak armour; Lascannon;
> 1x - Astropath (30pt.); Close combat weapon; Flak armour; Frag grenades; Laspistol;

@Elites [ 1 ]

Guardsman Marbo (65pt.) Flak armour; Ripper pistol; Envenomed blade; Frag grenades; Melta bombs; Demolition charge;

@Troops [ 3 ]

Infantry Platoon (445pt.)
# Platoon Command Squad (55pt.)
> 1x - Platoon Commander (5pt.); Krak grenades; Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman (5pt.); Krak grenades; Flak armour; Frag grenades; Close combat weapon; Flamer;
> 1x - Guardsman ; Krak grenades; Flak armour; Frag grenades; Close combat weapon; Lasgun;
# 2x - Infantry Squad (200pt.)
> 1x - Sergeant (5pt.); Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Commissar (35pt.); Flak armour; Frag grenades; Bolt pistol; Close combat weapon;
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon;
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun;
# 2x - Infantry Squad (130pt.)
> 1x - Sergeant (5pt.); Flak armour; Frag grenades; Laspistol; Close combat weapon; Melta bombs;
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon;
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun;
# Special Weapon Squad (55pt.)
> 1x - Guardsman (10pt.); Close combat weapon; Flak armour; Meltagun;
> 1x - Guardsman (10pt.); Close combat weapon; Flak armour; Meltagun;
> 4x - Guardsman ; Close combat weapon; Flak armour; Lasgun;

10x - Veteran Squad (170pt.)
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Laspistol; Close combat weapon;
> 6x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Lasgun;
> 3x - Veteran (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun;
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer;

10x - Veteran Squad (185pt.) Demolitions;
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Melta bombs; Laspistol; Close combat weapon;
> 5x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Melta bombs; Shotgun;
> 1x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Melta bombs; Shotgun; Demolition charger;
> 3x - Veteran (10pt.); Frag grenades; Close combat weapon; Flak armour; Melta bombs; Meltagun;
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer;

@Fast attack [ 3 ]

Vendetta Gunship Squadron (140pt.)
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2);

Vendetta Gunship Squadron (140pt.)
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2);

Hellhound Squadron (130pt.)
> 1x - Hellhound (130pt.); Inferno cannon; Heavy bolter;

@Fortification [ 1 ]

Aegis Defense Line (100pt.) Gun emplacement with quad-gun;

@Created by Head Quarters - online roster builder


Opponent's list: DESERT CORPS Imperial Guard Army

CCS: lascannon, astropath, camo cloaks
CCS: 4x plasmagun, 2x plasma pistol, carapace armour, chimera

Veterans 3x meltagun (in vendetta)
PCS, 4x flamer (vendetta)
3x infantry squad, with flamer, autocannon, power axe sergeant and a single commissar to go with the whole blob

Vendetta
Vendetta

Leman Russ Battle Tank, heavy bolter
Leman Russ Punisher, all three hbs and a storm bolter, pask

Aegis with Quad Gun

There were a lot of people at the shop so there wasn't much terrain left available so we made do. Mission was Relic with Dawn of War deployment. I forgot to take my aegis with me, and that's why there's a bunch of random barricades and dice and an objective marker instead. I managed to seize the iniative and off we went. Night was on.


3 September 2013

2 September 2013

Update: Dark Eldar bases, venoms and IG advisors update

Started paintwork on my bases and they are actually coming out pretty good. The one on the right is finished, and I was actually worried that it was too colourful, but when I put a venom on it I think it actually looks very nice! Apologies for the first blurry pic...


Also found a nice gold colour (finally), really didn't like the GW Metallics. Thanks to tale of painters (Stole it from their tutorial) it's vgc brassy brass if anyone's interested...


Also finished my two advisors... Just need to paint the bases at a later stage, but pretty good for a quick job I think. Tried to practice some blending on the astropath, but gave up after the first two layers/settled back into an undiluted line highlight.


Also I somehow managed to win the IDIC giveaway! Just can't decide what I want, but I have my eyes set on what looks like a trio of earthshaker battery stand-ins! 

24 August 2013

Venoms and IG advisors

Quick update to show what I've been working on. Two more venoms in the works and the advisors I was going to enter into a painting competition but don't think I have time now and cba to finish them to be honest. Played a game against guard with my marines, gave my assault termies a run before the new codex. Was actually a very fun game, narrowly lost it on turn 5 8-6 due to a storm talon being off the table and my termies failing 3 Charges in a row through terrain and then failing 4 invulns out of 5 against some plasma guns. 

Also got a tau vs daemons batrep to write up from ages ago and a kill team tournament report from last weekend. 

19 July 2013

Why I'm retiring my guard army

Warning: long wall of text with no pictures

Prologue:

The context of this comes after getting my worst tournament result ever with my supposedly best tournament guard army yet. So what went wrong?

The Problem

It's the same problem every time. Models and the fact that I don't own the right ones. I'm handicapping myself because when I need to play full wysiwyg and full paint I'm effectively forced to make choices I would not otherwise. 

All the extra powerswords, plasma pistols, etc add up. And added to this I don't have all the best models. Looking at the judge's list who had to step in to play ringer at the last second, he managed to squeeze in 6 vendettas, 6 chimeras and also 2-3 pieces of artillery, as well as the full array of plasma and melts vets to fill those up.

Why can't I do the same? Well I only have 2 vendettas... And 2 chimeras. I'm not planning to buy any new tanks because I already have spent my money on 3 russes... I'm not going to suddenly buy 4 vendettas or 4 chimeras in one go... I mean it's not like I'm meant to be starting a whole new army here. And while I could take the same number of veterans, it's kind of pointless if they don have anything to transport them.

The death of the blob

Perhaps power weapon blobs are not, but since I don't run them this isn't about them in particular. Guardsmen have a dilemma. Heavy weapons are good, but easily killed. Stick them in a squad of 10 expendable bodies and you've got the protection but are paying at least 60 points for just 1 useful shot. This is too expensive. 

Also when you blob up there is another problem. I opposed this idea for a long time but now I see its merit. In order to maximise the utility of these one gun squads you combine them to gain the benefit of orders for all of them in one go. The problem is that a mephiston, daemon prince or anything else that can kill 5+ guardsmen in combat comes along and then you're leadership 5 or less, get caught and have just lost 20-40 men in one assault phase. Commissars do not really help actually as canny opponents can kill off a sergeant or two before assault so then the commissar helps to delay the combat for one turn, then is killed in a challenge and the enemy is free again in their own turn.

The good news

Well there is a new guard codex rumoured to be on the horizon and because I've been motivated to paint my guard I'll have a whole army of already painted models to use when the new book hits. Perhaps if I'm still into 40k by then I may be tempted to pick up some new models.

For now it's back to tau and space marines, as well as starting my dark eldar.

16 July 2013

ReUnion first run (tournament report)

Went to another tournament, also ETC format this past weekend (full wysiwyg and full paint). Took my guard which I just finished painting. So here's a quick rundown.

I took the following list:

CCS 2x plasmagun, lascannon
Marbo
Veterans, 3x meltas, shotguns, chimera
Veterans, 3x plasma, power sword, chimera
PCS 3x flamer, meltabomb
2x infantry squad (one with commissar power sword and plasma pistol) each with autocannon
2x infantry squad (one with commissar with power sword) each with missile launcher
Special weapons squad 2x melta, demo charge
Vendetta
Vendetta
Hellhound
Vanquisher, flamer
Executioner, plasma sponsons 
Aegis with quad gun




10 July 2013

Into the Breach Game 3 + wrap up

Last game and I come up against csm. Army list looked something like this:

Abbadon
Lord of slaanesh on steed with some thing that gives him and unit outflank
2x 5 noisemarines with blastmaster
3x 10 cultists
2 heldrakes
3 obliterators
3 obliterators
2 obliterators
Aegis with comms relay

Not many pics from this game. Was actually quite tired by this point and I think the two hours of sleep started to affect me :/ hence lots of stupid mistakes and to cut a long story short a 20-0 loss for me.

7 July 2013

Into the breach Game 2

Having won 20-0 first round, I knew I would be in for some tough opposition in the second one. As predicted, this game was against a member of the Russian ETC team, Wonden, and his tau. His list looked very good and I'll probably be stealing parts of it in the future hehe.

Farsight
Shadowsun
Farsight bomb with lots of missiles, plasma, fusion blasters and a guy with multi-sensor spectrum suite and command and control node as well as PEN chip in there somewhere and lots of marker drones
Riptide, ion accelerator and fusion blaster
3x 6 firewarriors
6(?) pathfinders
2x 3 broadsides with missiles

Space marine librarian with force axe and gate of infinity (epistolary)
5 sniper scouts with camo cloaks




3 July 2013

Guardsmen PIP

Just a quick update to how where I've got to. Not sure about marbo's missile, but I want it to stand out without being too bright or introducing too many new colours... So in sort of semi happy with it so far. Still got to do skin and faces, imperial eagles and the off bits and bobs. Oh and stripes on some of the bases.


1 July 2013

New recruits

In preparation for the tournament next weekend which will also be ETC style, but has full wysiwyg regulations as well as full paint, I've been adding some new guardsmen that ill also be painting over the week.

Basically it's 2 vanilla sergeants, 9 regular guardsmen, a meltagunner and a new marbo (old one has been demoted to back to a veteran).

Managed to make this using one box of guardsmen and bits including the spare crew from my vendettas. 

Went pretty overboard with marbo, but I think he looks cool and is definitely wysiwyg unlike the old one (who has no knife and has a shotgun on his back).

Haven't had time to post reports but look forward to games 2 and 3 from yesterday soon.


30 June 2013

Into the breach: Game 1 vs Tyranids

His list looked something like:
Swarmlord with tyrant guard 
Winged hive tyrant with twin devourers
3 hive guard

A bunch of genestealers with broodlord
2x 10 hormagaunts (maybe devil gaunts?) in spore pods
Tervigon

Doom of Malantai with spore pod

Mission was relic (worth 6 points) and kill points (using the difference to count as up to 6 points). Deployment was vanguard strike.

(Pictures at the bottom of the post)

I decided to keep my powers, my opponent rolled a lot and got psychic shriek, hallucination, puppet master and others... Opponent got to choose the sides and we both got conqueror of cities as our warlord trait.

I won the roll off to deploy and chose to go second, knowing the importance of being able to drop onto the relic in the end game. The tyranids decided to hide and seemed quite surprised at being given first turn. I tried to make sure that my side armours of tanks were out of range of the hive guard but I somehow made a mistake with my vindicator and so it died on turn one. Night fight was on by the way. 

Also the genestealers infiltrated into the place where my scouts were going to go, so I just placed them in a way that would help them reinforce the blob and help kill the stealers. The winged tyrant flew forwards and the rest of the bid force shuffled around a bit.

In my first turn the tactical marines dropped in, and split into a melta squad and a bolter squad with accompanying librarian. Chimeras moved forwards. Everything basically went into the flying mc, killing him, the tyrant guard took a wound and I think I killed a few genestealers.

Turn 2 a squad of guants come in and wreck the one of my chimeras by stripping how from back armour. Soothing sees the melta squad charged by the hive tyrant and I lose two guys I think. Another chimera is damaged by the hive guard.

In return I get Marbo in and take out a significant chunk out of the hiding genestealers with a nice demo charge. I also wipe all the gaunts with combined shooting from blob and thunderfire.

Over the next few turns my melta marines lose a combat and flee then auto regroup to get the relic. This then let's me shoot down the hive tyrant. Genestealers kill the scouts. Doom kills the cannon and eventually the whole blob gaining 10 wounds and camping out in the middle of my army. My company command squad kills the hive guard (helped by the two talons which came on together. Another giant pod lands in my backfield and kills the dreadnought. Then my vendetta brings on my pcs which flames the guants and my flamer dread drops in and kills the stealers. My Libby and 2 remaining marines remember that they have combat tactics, flee the combat don't get caught and I then shoot dead the tervigon. 

A this stage all he has left is the doom loitering up near the relic. I'm ahead about 12-9 on kps but really need to get a last minute grab and all my traps consist of is the pcs which is back in the vendetta dn the 2 marines. I then remember that my Libby has null zone, and nice Marbo has scarpered around the back into linebreaker, this frees up my Libby to reach into the middle and cats his power. Everything then goes into the doom and I manage to kill him with my very last shot, gaining a 20-0 massacre.








Into the Breach Tournament

So I arrived in Russia at 5 am today and already I'm off to a tournament. Went by a night flight so I've had about 2 hours sleep and haven't played 40k in 2 months... So we'll see how it goes lol. It's ETC style and fully painted only so I'm using Space Marines with guard allies. Should hopefully be able to post updates throughout the day. Also haven't got my good camera with me so it'll be iPhone photos this time around. 

In any case here's my list:

Space Marines (1850/1850pt.) Into the breach final list
http://hq-builder.com/shared/51c86864028dbb3937617fa3


@HQ [ 1 ]

Space Marine Librarian (100pt.) Force weapon; Psychic hood; Frag grenades; Krak grenades; Power armour; Bolt pistol; 

@Elites [ 2 ]

Dreadnought (160pt.) Smoke launchers; Searchlight; Assault cannon; Dreadnought close combat weapon; Built-in Heavy flamer; 
> 1x - Drop pod (35pt.); Storm bolter; 

Dreadnought (125pt.) Smoke launchers; Searchlight; Twin-linked autocannon (x2); 

@Troops [ 2 ]

10x - Tactical Squad (245pt.) Power armor (x9); Bolt pistol (x9); Frag grenades (x9); Krak grenades (x9); Meltagun; Multi-melta; Boltgun (x7); 
> 1x - Space Marine Sergeant (61pt.); Power armor; Frag grenades; Krak grenades; Power fist; Combi-melta; 
> 1x - Drop pod (35pt.); Storm bolter; 

5x - Scout Squad (85pt.) 
> 3x - Scout (13pt.); Scout armour; Frag grenades; Krak grenades; Bolt pistol; Boltgun; 
> 1x - Scout (23pt.); Scout armour; Frag grenades; Krak grenades; Bolt pistol; Missile Launcher; 
> 1x - Scout Sergeant (23pt.); Scout armour; Frag grenades; Krak grenades; Boltgun; Bolt pistol; 

@Fast attack [ 2 ]

Stormtalon Gunship (110pt.) Ceramite plating; Twin-linked assault cannon; Twin-linked heavy bolter; 

Stormtalon Gunship (110pt.) Ceramite plating; Twin-linked assault cannon; Twin-linked heavy bolter; 

@Heavy support [ 2 ]

Thunderfire cannon (100pt.) 
> 1x - Techmarine gunner ; Artificer armour; Bolt pistol; Frag grenades; Krak grenades; Servo-harness; 

Vindicator (125pt.) Demolisher cannon; Storm bolter; Smoke launchers; Searchlight; Siege shield; 

@Secondary Detachment [ 1 ]

@HQ [ 1 ]

Company Command Squad (165pt.) 
> 1x - Company Commander ; Frag grenades; Refractor field; Flak armour; Laspistol; Close combat weapon; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer; 

@Elites [ 1 ]

Guardsman Marbo (65pt.) Flak armour; Ripper pistol; Envenomed blade; Frag grenades; Melta bombs; Demolition charge; 

@Troops [ 2 ]

10x - Veteran Squad (155pt.) 
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Laspistol; Close combat weapon; 
> 6x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Lasgun; 
> 3x - Veteran (10pt.); Frag grenades; Close combat weapon; Flak armour; Meltagun; 
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer; 

Infantry Platoon (165pt.) 
# Platoon Command Squad (45pt.)  
> 1x - Platoon Commander ; Flak armour; Frag grenades; Laspistol; Close combat weapon; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman ; Flak armour; Frag grenades; Close combat weapon; Lasgun; 
# 2x - Infantry Squad (120pt.)  
> 1x - Sergeant ; Flak armour; Frag grenades; Laspistol; Close combat weapon; 
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon; 
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun; 

@Fast attack [ 1 ]

Vendetta Gunship Squadron (140pt.) 
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2); 

@Created by Head Quarters - online roster builder

23 May 2013

Some lists...

Hi guys, been really busy lately unfortunately. Was actually planning to go to either clash of the titans or war of the roses, but due to certain circumstances I will almost certainly not be able to. The good thing is that I get to concentrate on exams and don't have to worry about painting anything, so the next proper content will in fact be as expecting in july... long time off that.

Meanwhile, here are some ideas that I've been mulling over. I'll just put up a few lists and give my thoughts, so feel free to skip this lol.

Just for reference here are brief descriptions of the lists below:
List 1: 1500 pts Vanilla skies
List 2: Competitive DE 1500 pts
List 3: IG 1500 pts (evolution of my list)
List 4: Farsight blob tau 2000 pts


19 April 2013

Tournament Report: Spring Storm

I know this is from a while back, but I've only just got round to writing this up. So last Sunday we went to a 2000 pt single FOC tournament. Wanting to do something fresh and take a break from guard I took these guys (click here for army list):



Note: this is going to be less indepth than I usually do mostly because I'm lazy and also because can't remember all the detail. Honestly, I wasn't expecting much and wanted to find out what worked and what didn't in 6th considering I've only played one game with the smurfs in this edition, and the one before that was sometime in the first half of 5th. Here's some of the other armies.

Paul, persuaded by me, took a break from daemons and took Blood Angels (well and also he wanted to try out new Tau and couldn't be bothered to finish a soul grinder and another squad of pink horrors he'd bought)

3 April 2013

Tournament Report: Offence 31/03/13

This tournament was 1500 pts, with Imperial Armour allowed. 24 players in total turned up and I took my guard:

CCS, lascannon Veterans 3x plasmagun, chimera with multi laser and heavy flamer Veterans 3x meltagun, chimera with multi laser and heavy flamer PCS with 3x grenade launcher Infantry Squad with missile launcher, flamer, commissar Infantry Squad with missile launcher, flamer Infantry Squad with autocannon, plasmagun, commissar Infantry squad with autocannon, plasmagun Hellhound with heavy bolter Vendetta Leman Russ Vanquisher, heavy flamer Leman Russ Demolisher, heavy flamer Aegis with quad gun

Here are some of the armies that were present:



1 April 2013

IG Army pics

I finished painting some stuff up for my revised IG 1500 pt force so I decided to put some pics up. Did allright-ish (i.e. better than Paul and Ilya lol) in the tournament yesterday. Watch out for the report later this week. Quite annoyed by the painting score I got (half that of last time) but whatever.



Note: had to proxy a few random things as normal guardsmen.



18 March 2013

1500 pt tournament list ideas

1500 pt Tournament is coming up at the end of the month and so after a lot of mulling over things I've more or less settled on a list. Originally I was going to play a variation of this Marine list where I only had 2 tactical squads, a land raider, stormtalon (by the way these are now alright given the price drop) and a vindicator instead of the predator and assorted troops, however I quickly realised that that would not work and came up with this.

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