10 July 2013

Into the Breach Game 3 + wrap up

Last game and I come up against csm. Army list looked something like this:

Abbadon
Lord of slaanesh on steed with some thing that gives him and unit outflank
2x 5 noisemarines with blastmaster
3x 10 cultists
2 heldrakes
3 obliterators
3 obliterators
2 obliterators
Aegis with comms relay

Not many pics from this game. Was actually quite tired by this point and I think the two hours of sleep started to affect me :/ hence lots of stupid mistakes and to cut a long story short a 20-0 loss for me.

7 July 2013

Into the breach Game 2

Having won 20-0 first round, I knew I would be in for some tough opposition in the second one. As predicted, this game was against a member of the Russian ETC team, Wonden, and his tau. His list looked very good and I'll probably be stealing parts of it in the future hehe.

Farsight
Shadowsun
Farsight bomb with lots of missiles, plasma, fusion blasters and a guy with multi-sensor spectrum suite and command and control node as well as PEN chip in there somewhere and lots of marker drones
Riptide, ion accelerator and fusion blaster
3x 6 firewarriors
6(?) pathfinders
2x 3 broadsides with missiles

Space marine librarian with force axe and gate of infinity (epistolary)
5 sniper scouts with camo cloaks




3 July 2013

Guardsmen PIP

Just a quick update to how where I've got to. Not sure about marbo's missile, but I want it to stand out without being too bright or introducing too many new colours... So in sort of semi happy with it so far. Still got to do skin and faces, imperial eagles and the off bits and bobs. Oh and stripes on some of the bases.


1 July 2013

New recruits

In preparation for the tournament next weekend which will also be ETC style, but has full wysiwyg regulations as well as full paint, I've been adding some new guardsmen that ill also be painting over the week.

Basically it's 2 vanilla sergeants, 9 regular guardsmen, a meltagunner and a new marbo (old one has been demoted to back to a veteran).

Managed to make this using one box of guardsmen and bits including the spare crew from my vendettas. 

Went pretty overboard with marbo, but I think he looks cool and is definitely wysiwyg unlike the old one (who has no knife and has a shotgun on his back).

Haven't had time to post reports but look forward to games 2 and 3 from yesterday soon.


30 June 2013

Into the breach: Game 1 vs Tyranids

His list looked something like:
Swarmlord with tyrant guard 
Winged hive tyrant with twin devourers
3 hive guard

A bunch of genestealers with broodlord
2x 10 hormagaunts (maybe devil gaunts?) in spore pods
Tervigon

Doom of Malantai with spore pod

Mission was relic (worth 6 points) and kill points (using the difference to count as up to 6 points). Deployment was vanguard strike.

(Pictures at the bottom of the post)

I decided to keep my powers, my opponent rolled a lot and got psychic shriek, hallucination, puppet master and others... Opponent got to choose the sides and we both got conqueror of cities as our warlord trait.

I won the roll off to deploy and chose to go second, knowing the importance of being able to drop onto the relic in the end game. The tyranids decided to hide and seemed quite surprised at being given first turn. I tried to make sure that my side armours of tanks were out of range of the hive guard but I somehow made a mistake with my vindicator and so it died on turn one. Night fight was on by the way. 

Also the genestealers infiltrated into the place where my scouts were going to go, so I just placed them in a way that would help them reinforce the blob and help kill the stealers. The winged tyrant flew forwards and the rest of the bid force shuffled around a bit.

In my first turn the tactical marines dropped in, and split into a melta squad and a bolter squad with accompanying librarian. Chimeras moved forwards. Everything basically went into the flying mc, killing him, the tyrant guard took a wound and I think I killed a few genestealers.

Turn 2 a squad of guants come in and wreck the one of my chimeras by stripping how from back armour. Soothing sees the melta squad charged by the hive tyrant and I lose two guys I think. Another chimera is damaged by the hive guard.

In return I get Marbo in and take out a significant chunk out of the hiding genestealers with a nice demo charge. I also wipe all the gaunts with combined shooting from blob and thunderfire.

Over the next few turns my melta marines lose a combat and flee then auto regroup to get the relic. This then let's me shoot down the hive tyrant. Genestealers kill the scouts. Doom kills the cannon and eventually the whole blob gaining 10 wounds and camping out in the middle of my army. My company command squad kills the hive guard (helped by the two talons which came on together. Another giant pod lands in my backfield and kills the dreadnought. Then my vendetta brings on my pcs which flames the guants and my flamer dread drops in and kills the stealers. My Libby and 2 remaining marines remember that they have combat tactics, flee the combat don't get caught and I then shoot dead the tervigon. 

A this stage all he has left is the doom loitering up near the relic. I'm ahead about 12-9 on kps but really need to get a last minute grab and all my traps consist of is the pcs which is back in the vendetta dn the 2 marines. I then remember that my Libby has null zone, and nice Marbo has scarpered around the back into linebreaker, this frees up my Libby to reach into the middle and cats his power. Everything then goes into the doom and I manage to kill him with my very last shot, gaining a 20-0 massacre.








Into the Breach Tournament

So I arrived in Russia at 5 am today and already I'm off to a tournament. Went by a night flight so I've had about 2 hours sleep and haven't played 40k in 2 months... So we'll see how it goes lol. It's ETC style and fully painted only so I'm using Space Marines with guard allies. Should hopefully be able to post updates throughout the day. Also haven't got my good camera with me so it'll be iPhone photos this time around. 

In any case here's my list:

Space Marines (1850/1850pt.) Into the breach final list
http://hq-builder.com/shared/51c86864028dbb3937617fa3


@HQ [ 1 ]

Space Marine Librarian (100pt.) Force weapon; Psychic hood; Frag grenades; Krak grenades; Power armour; Bolt pistol; 

@Elites [ 2 ]

Dreadnought (160pt.) Smoke launchers; Searchlight; Assault cannon; Dreadnought close combat weapon; Built-in Heavy flamer; 
> 1x - Drop pod (35pt.); Storm bolter; 

Dreadnought (125pt.) Smoke launchers; Searchlight; Twin-linked autocannon (x2); 

@Troops [ 2 ]

10x - Tactical Squad (245pt.) Power armor (x9); Bolt pistol (x9); Frag grenades (x9); Krak grenades (x9); Meltagun; Multi-melta; Boltgun (x7); 
> 1x - Space Marine Sergeant (61pt.); Power armor; Frag grenades; Krak grenades; Power fist; Combi-melta; 
> 1x - Drop pod (35pt.); Storm bolter; 

5x - Scout Squad (85pt.) 
> 3x - Scout (13pt.); Scout armour; Frag grenades; Krak grenades; Bolt pistol; Boltgun; 
> 1x - Scout (23pt.); Scout armour; Frag grenades; Krak grenades; Bolt pistol; Missile Launcher; 
> 1x - Scout Sergeant (23pt.); Scout armour; Frag grenades; Krak grenades; Boltgun; Bolt pistol; 

@Fast attack [ 2 ]

Stormtalon Gunship (110pt.) Ceramite plating; Twin-linked assault cannon; Twin-linked heavy bolter; 

Stormtalon Gunship (110pt.) Ceramite plating; Twin-linked assault cannon; Twin-linked heavy bolter; 

@Heavy support [ 2 ]

Thunderfire cannon (100pt.) 
> 1x - Techmarine gunner ; Artificer armour; Bolt pistol; Frag grenades; Krak grenades; Servo-harness; 

Vindicator (125pt.) Demolisher cannon; Storm bolter; Smoke launchers; Searchlight; Siege shield; 

@Secondary Detachment [ 1 ]

@HQ [ 1 ]

Company Command Squad (165pt.) 
> 1x - Company Commander ; Frag grenades; Refractor field; Flak armour; Laspistol; Close combat weapon; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Guardsman (15pt.); Frag grenades; Close combat weapon; Flak armour; Plasma gun; 
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer; 

@Elites [ 1 ]

Guardsman Marbo (65pt.) Flak armour; Ripper pistol; Envenomed blade; Frag grenades; Melta bombs; Demolition charge; 

@Troops [ 2 ]

10x - Veteran Squad (155pt.) 
> 1x - Veteran Sergeant ; Frag grenades; Flak armour; Laspistol; Close combat weapon; 
> 6x - Veteran ; Frag grenades; Close combat weapon; Flak armour; Lasgun; 
> 3x - Veteran (10pt.); Frag grenades; Close combat weapon; Flak armour; Meltagun; 
> 1x - Chimera armored transport (55pt.); Search light; Smoker launchers; Multi-laser; Heavy flamer; 

Infantry Platoon (165pt.) 
# Platoon Command Squad (45pt.)  
> 1x - Platoon Commander ; Flak armour; Frag grenades; Laspistol; Close combat weapon; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman (5pt.); Flak armour; Frag grenades; Close combat weapon; Flamer; 
> 1x - Guardsman ; Flak armour; Frag grenades; Close combat weapon; Lasgun; 
# 2x - Infantry Squad (120pt.)  
> 1x - Sergeant ; Flak armour; Frag grenades; Laspistol; Close combat weapon; 
> 1x - Heavy Weapon Team (10pt.); Flak armour; Frag grenades; Close combat weapon; Lasgun; Autocannon; 
> 8x - Guardsman ; Close combat weapon; Flak armour; Frag grenades; Lasgun; 

@Fast attack [ 1 ]

Vendetta Gunship Squadron (140pt.) 
> 1x - Vendetta (140pt.); Searchlight; Extra armour; Twin-linked lascannon (x3); Heavy bolter (x2); 

@Created by Head Quarters - online roster builder

17 June 2013

Tau 1500pts


Finally have a 1500 pt tau list that I'm happy with, that doesn't include a costly farsight bomb. Note that two squads of pathfinders + a few extra bits may be replaced by two tetras, should I feel like it.


http://hq-builder.com/shared/51b0c458028dbb274ecc02b8


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