26 October 2013

1850, Purge, Marines vs Orks

1850 pts marines:

Ultras: 
Librarian ml 2
Master of the forge
6-8 (can't remember) sternguard with powerfist and 3x combi-melta
Tactical squad, plasma, combi-plasma, multi-melta, rhino
Tactical squad, plasma, combi-plasma, multi-melta, rhino
5 scouts, snipers, camo cloaks
Stormtalon with lascannon
Stormtalon with lascannon
Thundefire
White scars:
Chapter master, bike, shield eternal, burning blade, articifier
5 bikers 2x grav-guns

 Orks:

Wazdakka
War boss, eavy armour, big choppa
5 bikers
30 boys, 3 rokkit launchers, nob power klaw
Gretchin
6 nobs, power claws big choppas, eavy armour, combi skorcha, trukk
10 lootas
10 lootas 
3 deffkoptas
Battlewagon, zapp gun, dethrolla
Battlewagon, zapp gun, dethrolla

Purge the alien, dawn of war. We placed terrain using the rule book method, hence why it looks so retarded. Paul had first turn, an deployed the battlewagons full of lootas and the nob truck on the skyshield. Bikes went into hiding with wax dakka behind the fort, deffkoptas central and gretchin in a small ruin on my left flank. The mob of 30 orks was left in reserve.

In response I set up my thundefire as far away from the lootas as possible with good line of sight on top of a tower (bottom left). Scouts went into a fortified ruin behind the aegis with the quad gun, bikes were central to attract attention and because I couldn't hide both them and the rhinos in the central ruin.

For psychic powers I got flame breath and invisibility. Warlord trait was -1 to enemy reserves. Can't remember what Paul got.




Turn 1

Lots of shots go into the chapter master who shrugs them all off. Following this ineffective shooting Paul tries to kill a rhino and just manages to with his last zapp gun shot, marines spill out and are not pinned.




In return we try to blow up a battlewagons with the sternguard but fail. Librarian flames half the squad of bikers, everything else whittles them down and then we charge, win combat and consolidate up. Some tactical also kill a two deffkoptas who then flee.



Score tracker: Ultras: 3 - 2 Orks

Turn 2


Deffkoptas rallies. Boss and Nobs get off the landing pad and charge the sternguard with master of the forge. One or two miraculously die on over watch and we somehow tie the combat. Lootas net two wounds off the chapter master. Zapp guns fail to snipe out the librarian who is out in the open.

My turn and the librarian stupidly joins the bikers and we all barely make it into combat to help the remaining sternguard. We win but lose all the bikes and sternguard and our chapter master is left on one wound. In other news we start killing gretchin butthey pass morale and one stormtalon comes on and blows up a battlewagon, killing half the lootas in the resulting explosion who are then pinned.


Score tracker: Ultras 6 - 4


Turn 3, the ork mob still refuses to come out of reserve, and Paul wants to surrender at this point but I convince him to play it through. Lootas fail to harm the talon and can't see the chapter master or librarian who have gone hiding under the landing pad.



Over the next couple of turns the librarian finishes off the lootas. The master of the forge kills the ork truck and we eventually destroy the last battle wagon. Lootas die to a flamer from mof and a successful charge. We also finish off the gretchin.


By turn 5 the mob comes on but does no lasting damage leaving with random kill points littered around. Game continues turn 6 but we decide to end there. 

Final score: Ultramarines 12 - 5 Orks.

Closing thoughts:
- really like the new marines - esp bikes 
- didn't use chapter tactics as effectively as I could have
- mistake by Paul not placing gretchin in reserve and putting his boys there for some reason. Also should have played more conservatively with his bikes so I didn't just slaughter them turn 1
- mistakes by me of forgetting orbital bombardment, combat squadding in purge the alien and deployment of scouts could have been harmful if Paul had taken advantage of it.
- liked the list but don't think stern guard were very useful. Would probably replace them with a five man tactical squad cos it's cheaper

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