24 November 2012

1750 Orks vs Chaos Space Marines Proxy Madness

Mission: Emperor's will, Deployment: Diagonal 



Paul can't be bothered to do this batrep so from now on it'll be from me as far as I remember (Dimitry): 

Coach-wars continue as not all the orks fit onto the table so the reserve pile mounts up.

Ilya's list is several 30 man squads of orks each with a power klaw nob and three rokkit launchers. The terminators are nobs I think.

On Paul's side there's:

Typhus

2x Hellbrute with multi-melta and powerfist

2x 5 man plague marine squad with 2x meltagun
2x 5 man plague marine squad with 2x plasmagun
Plague Zombies x16 (proxied as guardsmen)

2x Maulerfiend (flying stands)
Defiler (drop pod)


n.b. for this battle each paint counted as an ork.


Paul's recently renovated dreadnought strides into battle (as a hellbrute)



7 November 2012

Imperial Guard in 6th list change ideas


As you probably know if you read this blog, my IG haven't been doing very well despite some very interesting, close-fought games, resulting in a in a 6th ed w/d/l record of 1/3/5 so far, which quite frankly isn't very good. Especially if you compare it to my 5th ed record of 7/2/4.

My win/loss now therefore is 0.2 compared to the 1.75 in 5th, so I've been thinking about how to change this. As you may or may not know I follow Ailaros and he's been thinking about using conscripts in 6th and how they work. While I had considered this idea when first making my army in 5th ed, I can't really bring myself to make models that are basically recyclable cannon fodder. I do have 30 spare guardsmen lying around not yet assembled, but I think I'd much rather build veterans rather than conscripts. Not only are they more useful, but the conversion possibilities are lot better. My third option is something I've been thinking about for a while and that is adding a small outflanking blob with either meltaguns or flamers.

5 November 2012

Scratch-built Terrain: Generator Finished

Just finished off the scratch-built piece of terrain, long-time readers will remember this. Here's how it was built if anyone is interested. Basically a pretty simple paint job, lots of washes, drybrushing, static grass and some vallejo water effects. Tried to add the patchy, weathered rust sort of idea to it and I think it worked to an extent. Oh and of course no piece of terrain is finished without a generous dolloping of static grass. :)



What I really need to add is maybe a highlight to the water effects, and maybe use the gw ones because they don't come colour-specific (unlike this where I need to mix blue with yellow and that loses some of effect I think). Oh and the whole thing may be a bit too dark for my taste so maybe I'll drybrush some boltgun metal over the top. Still quite good for a "free" piece of terrain.




4 November 2012

1750pts Imperial Guard vs Battlewagon Orks - the Scouring

Apologies as pics somehow seem to be missing/not in the right order... Don't know why. Anyway, so it seems that we have now progressed to bed wars... Don't ask why! (lol) I used the same list as last time, which can be found here.

Ilya was running orks. 

Wazdakka
A few bikers
2x 22 (yes I know they don't fit in a battlewagon but he was being very persausive and by the time Paul came and told me that transport cap is only 20 we were halfway through the game) boyz with rokkits in there as well as some klaws
21 orks with rokkits and a klaw or two
3 dedicated transport battlewagons
1 heavy support battlewagon 
(all proxied bar 1, have same gear)
2x dakkajet (stormraven stand and empty flying base)

Mission was scouring with the diagonal deployment (how do people mark this by the way??)

Terrain placement involved me setting up a nice defensive perimeter in one corner with the rest of the field being pretty open. I also managed to disrupt some of Ilya's side. However he got his revenge by placing some barricades in the bunker that was meant to be occupied by my blob, making things quite annoying simply in terms of placing models for me.

Objectives: Most were placed towards my side which was good for me. We unveil them and I get 4, 2 and 2, with a one in the small bunker nearby and a 3 in the centre. Ilya's hidden objective is a 3. Things look good for me :)

As I said pictures are missing but basically Ilya deploys first and goes first. Battlewagons bunch up in the middle and bikes zoom from behind them behind the small bunker and alunch an assault on my plasmavet's chimera. Gretchin stay behind on objective. Chimera dies, veterans spill out. Blob takes a few casualties. He has first blood

I retaliate and kill wazdakka and all the boys with some focussed fire and do some minor damage to 2 of the battlewagons (the ones with the boys). Here I'm hoping to get them down in the centre to stop any nasty charges from coming at me, while shooting a few blasts at them while they bunch up as they come out of their transports.


Turn 2

He then continues to push up, killing the executioner with a dethroller attack. A few guardsmen die in the blob and the trucks generally move forwards. Also combined rokkit launcher firepower destroys the vanquisher cannon.

My two vendettas arrive and I really start to do some damage to the battlewagons (it helps shooting back armour too. Boys spill out and I manage to rout one squad and kill many orks in another squad.
My backfield shifts around a bit too

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