This may actually end up as a bit of a rant,
but you have been warned. What I really don't get is why people all over the
Internet say that divination is the best psychic discipline. Ok so your
primaris power lets ONE unit re-roll it's to hit rolls... yeah great, because I
mean thats so worthwhile to take a psyker such as a space marine librarian for
over 100 points just to do that?! Really?
Then we have the powers which are generated
randomly. Let's take a look:
Foreboding: while giving you full BS on overwatch is nice, it's very situational and to be honest if thats what you're using psykers for, you're probably wasting your points
Forewarning: this is actually not bad,
however in some situations and armies it can be a bit pointless (I.e. where
all/most of the army already has the same/better invulnerable save or vehicle
heavy armie)- still, this is possibly the best power here
Misfortune: re-rolling successful saves,
well that's cool unless you're Eldar and already have pretty much the same
power and even if you're not it's rather underwhelming if that's the only
effect you're psyker has on the game
Perfect timing: the psyker and unit ignore
cover, hmm interesting - great if you're planning to have your psyker standing near a bunch of plasma guns,
not so great if its a ton of lasguns...
Precognition: right so this is where the
powers should begin to get tasty, unfortunately for your poor psyker, since
he's doing his magic the only time left to re-roll stuff left in the turn is
the assault phase, could be useful in sometimes, but pretty bad if like most
people you want to keep your precious magician out of assault ...
Scrier's gaze: the final power which should
be obviously the most powerful one, ok let's see... You get to re-roll a die
when rolling for reserves, outflank and (wait for it ;)) mysterious terrain!!!
WOW HOW GAMEBREAKING! Ok seriously reserve delaying/or getting can be very
useful but once again you are stuck with a power that is very situational and
unless you're in the highly unlikely case that you've based your whole army
around this you're stuck with a pretty meh primaris...
In my opinion, while this isn't the worst
discipline it isn't one of the better ones (biomancy and telepathy). Some would
say that biomancy suffers from having a relatively bad primaris aswell but
considering all the other good stuff in the table and that it isn't even that
bad a power it is rather potent indeed. And telepathy has an insane primaris
which can be used instead of the one or two not so good powers in the table
even though all of them seem far better to me than what you have in divination,
except maybe terrify and mental fortitude. (Although yes you do need a mastery level 2 psyker to benefit from the last 2 powers)
Anyway, although I'm by no means some
amazing player and have not even played a single game of 6th ed yet although I
finally have the rule book, lol, these are some of my thoughts.
Disclaimer: Images used without permission, can be removed upon request
Disclaimer: Images used without permission, can be removed upon request
Don't forget that all the 'augment' powers (blessings etc) are used at the start of the movement phase...so a few of these would benefit shooting too, not just the assault phase as you stated somewhere.
ReplyDeleteWell, I didn't just talk about assault but my main point is that it's hard to build an army around anything specific as you can't really plan ahead with your list building because you can never know for sure what you're going to get (unless of course you're rolling more than like 3 or 4 times on a table, but I assume mOst people wouldn't make drastic changes to 5th ed lists in order to include as many psykers as possible especially with the new flyers around)
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