My list is here.
I had the choice of sides and turn 1 so I just chose I with a nice open space for objective placing for my rhino to rumble onto on my left flank although I was originally going to place on the other one but wanted to force him to come further to get mine. Paul placed his objective behind the factory cluster to my right flank.
He set up and went first. Basically he put on a razorback on his objective right flank mephiston just to offcentre to the left and a scout sniper team in some ruins on the left too. I pretty much mirror him with the scout's doing their scout move towards his objective through the refinery ruins and my rhino tacies set up near my objective.
Turn 1 he moves some stuff on (death company only I think). He proceeds to kill one or two of my scouts, move mephiston deep into my deployment zone and do very minor damage to the rhino.
Turn 2 sees him kill one more scout and couldn't hit my rhino which had moved flat out. Death company keep moving forward and the scouts fail.
In response I start killing mep with the tacies in the rhino, the devastators and possibly other things too.
And I manage to kill him, vindicator misses, bikes can't reach and my sternguard use the librarian to teleport across the field ------------------------->>>>>>>>>>>>>>
Turn 3 and Paul's sanguinary guard drop in. They attack my vindicator but only stun it due to having moved last turn. Assorted shooting happens too but to little effect and he also charges his dc into my sternguard, both sides take casaulties.
My turn and I open fire with the bikes and devastators to no effect after a bout of really bad targetting. The fumes of the river must have got into the augmetic sensors... Left flank I continue a ponderous advance with the dread and combat marines.
Aerial shot of the action.
|Here the battle continues...|
His asm arrive and due to a mishap get placed on the pipes all the way back on his side of the board losing a man to dangerous terrain who evidently got bounced off the pipes and into the river... glub glub... My rhino is exploded by the missile launcher in the scout squad and tactical marines pile out.
|I continue trying to purge the sanguinary guard fret to my lines and kill one guy if I remember correctly.|
|My termies touch down very nearly landing in the toxic river right in front of the asm, one of which is evidently falling over from the shock of surprise attack...|
|Sanguard get shot at...|
|A termie dies to plasma fire...|
|The game ends but not before the sternguard get in a sneaky assault move (which we didn't play out) that contests the ba objective.|
|A charge that never came...|
Technical 1-0 win to the ultrasmurfs!