Just dug up an old tactical squad to bulk out my two combat squads I already had and make them legal to play. So using some spare bits and existing models I managed to come up with the following setups (excuse the models as they are in various stages of painting but none are finished - all will be painted up to the standard of my other tactical squad):
|Multi-melta, meltagun, combi-melta, powerfist (to ride in drop pod)|
|Flamer, (missile launcher which will be replaced by lascannon from my devastator squad), plasma pistol, melta bombs (to ride in lascannon razorback)|
Librarian with meltabombs (gate and null zone)
5x Terminators with assault cannon, 2x chainfist and land raider redeemer with multi-melta and extra armour
Sternguard with power fist and combi-melta
Dreadnought with assault cannon and heavy flamer
Tactical Squad with flamer, lascannon, plasma pistol, meltabombs, and lascannon razorback with extra-armour
Tactical Squad with meltagun, multi-melta, combi-melta, powerfist, drop pod
Tactical Squad with missile launcher, plasma gun and meltabombs
Land Speeder typhoon with multi-melta
Devastator Squad with 2x missile launcher, plasma cannon, heavy bolter (not ideal but it's what I have)
Vindicator with seige shield
Total : 2000 pts exact
Note on the las-flamer tactical squad - this will combat squad leaving the lascannon part to objective sit possibly with the support of the razorback letting the flamer half foot slog - or alternatively the razorback will drive the flamer half - depending on the situation.
If you feel like commenting any feedback would be greatly appreciated - as I can still change most of this list if something is horribly wrong. Also two batreps are in the works and I have done some work on my vehicles since the batreps - basically the next post won't be in any kind of order...